|Mr Khan said:
None - but I plan to play Super Metroid or the NES ones soon.
Start with Super. The NES one can (like a lot of NES games) be extremely obtuse, though the most frustrating thing about the NES one is that every time you put the game down and save, you start with only the basic amount of energy (you keep your acquired tanks, but upon restarting, they're all empty) so you have to grind your life back up every single time.
That's what put me off the game eventually.
Is there a particular order storyline wise for the games or it doesnt matter which one I play like Zelda?
The chronology is thus:
But ultimately the story tying any of them together is very loose. For instance, playing Other M before Fusion would clue you in on a few things in Fusion, but the game will always make everything you need to know to appreciate the story explicit, because aside from the big things (What has or hasn't gone extinct yet) the overarching story has minimal impact on each game.
Super Metroid's story is basically a re-tread of the original Metroid: "the Space Pirates are trying to weaponize Metroids in their base on Zebes. Stop them."
The ending of Metroid II does help you appreciate the impact of the end of Super, but that's neither here nor there.