The thing I don't get is that, how can a company which has survived bankruptcy, managed to become successful and have such talented staff members (Uematsu, Hamauzu, Yoshinori, Nomura), become so lost as not know how to prioritize products. I mean, they know that mainstream FF games (such as Versus or FFX) could bring them so much profit yet, they keep bombarding the players with games like FFATB or even FFXIV. When I see stuff like that I just scratch my head and go "...Wait...What?"
Its called following the money. They are getting a ton of money from iOS users who are willing to pay $15.00 or more a shot for their games. Music Summoner and the other orginal IP they released only caused them to see a market they can tap who are willing to part with their money easily for an inferior product. Console games cost a lot of money to develop well iOS games you can half ass and still get a lot of money. Now they are trying to wring every last cent out of that market they can, and by all indications iOS is their new target platform, giving them all the "choice" titles.
Plus this isn't really a problem for the developers at the company, its mainly a problem with the discisions of the executives of that company. And as fickels as the iOS audience is there will be a time coming soon when SE is completly burned by their decisions, much like when they sunk a ton of money into the failed movie projects that nearly put them out of business.