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Forums - Gaming Discussion - Playstation All-Stars Is No Super Smash Bros. Brawl, It’s Better

kitler53 said:
Xxain said:
BenVTrigger said:
No idea as I haven't played the final game.

I played the demo though and hated that there's no ring outs and that you didnt actually do damage but just built towards a super move.

Ive been thinking about buying it anyway. Is the game better than the demo from those who have played both?

Agreed. I found that very ackward

it's only awkward if you want this game to be something other than what it is.  i learned quite quickly to look out for the glowing players who are ready to super my ass and approach them differently to stay out of the super spot or be prepared to interupt/evade.  it's really different but it is also really satisfying.


Its will always be ackward to attack anybody but deal no actual damage in a game. Has nothing to do with just this game specifically.



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I'm a huge Smash Bros fan and I also a huge fan of classic style fighters like Street Fighter IV, Tekken, Soul Calibur, and DOA. So please tell me why I should play this game instead of those? I play Smash Bros because it is unique and fun and filled with Nintendo history. I play classic fighters when I want my tactile fighting fix. If I don't care about Sony mascots what is my reason for spending 60 bucks on this game?



I have to agree, it is MUCH better. I have both games, unlike some other people who tell you otherwise. Who here criticizing PS All Stars can prove to have both games? I can. PS All Stars is just lacking in presentation, but the gameplay is so much better.



The problem with listening to what people say about this game is that nobody will buy this game unless they are a Sony fanyboy.

It's nice that some of the people who have Allstars also have a 6 year old version of Smash running on Nintendo's last gen system to compare it to. But the argument won't hold any water until the new Smash is out.



pezus said:
ninetailschris said:
Nintendo stop caring for smash.... Oh lol

You can confirm a trash insight the moment says I'm not bias because of x.

I would do reply to big points but why waste my time on someone that has to remind the readers he isn't a fanboy.

Have you played both extensively?


 My comment was not PAS it was on the writer.

played both and have nothing to say negative to say to both.

Doesn't change the fact that article was poorly written.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

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the magic of Smash imo is if you want to just have fun with it you can, no need to learn a ton of combos or strategies, you can just pick up and play and have a blast! You can customize the hell out of the game and do so much with it. At the same time, if you want to go at it like a street fighter with combos and strategies and such, it gets pretty damn deep. Its all on how you want to do it and its enjoyable regardless. My friends and I play Brawl hardcore and can say that there is nothing shallow about this game. Yeah it has a kiddy pool, but it also has a diving board at the far end where far deeper waters await.

Im not sure how PSAS is as Ive only read about it so far, does it include the same level of customization as Brawl? Is it as pick up and play?



Games are fun.

Balance and diversity wise I agree, since the characters play in a more unique way than Brawl. However the game itself lacked the other modes that Brawl has/have, so in a long run, Brawl feels more complete. Of course All-Stars is a new IP, and will develop well if a new entry is made in the future (Which I really hope for)



LET'S GO KNICKS

PSASBR is an amazing game no doubt. It is at a disadvantage when it comes to opinion because of what it stands for in relation to SSB. It crossed some lines but they are lines worth crossing. I think it's great Sony pulled this title off.

I love, I mean LOVED, Melee. I couldn't quite get into Brawl but that might be because I only played it for a few hours. PSASBR is well made, has a level of complexity, and is just an all out fun game to play. At first you might feel lost, unsure of how to play or how to keep track of yourself, but give it some time and it becomes amazing. Another tip, if you are playing solo, play on the Vita. The Vita version is flawless and loads faster than the PS3 version. Save the PS3 for local multiplayer, though ad hoc is an option outside the home, nothing beats local multiplayer with friends.

The downsides of PSASBR:

They didn't animate the story mode. Actual CGI for the intro and ending would have been nice, though their rival interaction is animated so you get a taste of where they should go in the future.

The boss battle against Polygon Man is disappointing. Not only is the battle underwhelming but the way they depict Polygon Man is too. A definite area for improvement.

The upsides:

The characters are very diverse in move sets and they are complicated. Plenty of moves to utilize and each character feels right. Even Cole and Evil Cole are unique, while having a few similar basic attacks and the same level 1 super, other moves are different and alters each playing style.

Online capabilities really shine. Many have talked about the games net code and its ability to run a smooth game. While local multiplayer is king for these types of games, the great online component is a must feature for many of today's gamers.

Game options. While more game modes would be nice you can still utilize time limits, lives, and kill limits. Items can be selected individually and frequency adjusted. Hazards can be turned on an off and levels that evolve adjust proportionately to the length of time a match is set for. Teams can be set by color and AI difficulty can be adjusted widely.

Super system is fun, ring outs are not the only way to do a game like this. At first supers might seem daunting, what do they do, why can I hit them, etc. You need to learn each character's supers and how to use them and when to use them. While ring outs are a lot of fun, so are supers. To compare in SSB, you try to land hits to do damage then you try to land hits to kill. In PSASBR you try to land hits to gain AP, then you use supers to maximize kills. Ring outs can be strategic and so can supers. Both are great. Just because it isn't how SSB does it doesn't mean its bad and if you think it does you should feel bad.


Try genuinely playing the game. Play a couple story modes, play a few matches online, play together with friends. Learn how to use at least one character effectively and that is how you can judge this game's merits. If you have any liken to games like this and actually do this I almost guarantee you will have fun.



Before the PS3 everyone was nice to me :(

itsyounghavok said:
the magic of Smash imo is if you want to just have fun with it you can, no need to learn a ton of combos or strategies, you can just pick up and play and have a blast! You can customize the hell out of the game and do so much with it. At the same time, if you want to go at it like a street fighter with combos and strategies and such, it gets pretty damn deep. Its all on how you want to do it and its enjoyable regardless. My friends and I play Brawl hardcore and can say that there is nothing shallow about this game. Yeah it has a kiddy pool, but it also has a diving board at the far end where far deeper waters await.

Im not sure how PSAS is as Ive only read about it so far, does it include the same level of customization as Brawl? Is it as pick up and play?


it certainly has the pick-up-and-playablility of smash.  each character has basically 12 moves as illustrated by each combination of (square, triangle, circle) + (up, down, forward, or don't press the analog stick).  add to that a jump, block, taunt, and super (aka smash) button and you are good to go.  some of the moves are chargable too.

some characters (like kratos) is really, really easy to play just by button mashing.  but there are others which are far more complex.  sackboy kind of plays like olimar in that they are both "utiltiy" characters.  toro plays a bit like shiek/zelda in that torro has three costumes each with unique move sets.  harder to play but also really versatile once you master them.

things get even deeper if you want to learn which moves will combo together.  you'll need to know that if you want to be amazing at this game but certainly not needed for beginers.

really, it plays like smash but with less character cloning.  PSAS as 19 very unique fighters.  SSB starts with 35 but cloning means there are really only 28ish unique fighters.  more, but not as much more at first glance.

games can be customized too.  time limit play or stock play, team battles or free for alls, pick which items will or will not appear, AP modifiers (same as brawls damage modifier), minimum AP levels.  it's been a while since i played smash but i don't think PSAS was missing any features there.

if all you want to do is play multiplayer brawls with your friends you won't feel like PSAS is missing a thing.  it's really the solo campain where SSB is really outshining PSAS.



Playstation All-Stars is good, Great even. It is NOT as good as Super smash Brothers. not nearly as much content, not as much depth, not balanced as well, not as many characters or stages or customization options. Yeah, the combo system is really good, and the moves are varied and the gameplay is solid, but it's got a ways to go before it's as good as smash.

I figure a sequel could rival Brawl, but as it stands, I wouldn't even say All-Stars is as good as Melee. Very solid first effort, and Superbot will definitely learn a lot from this game and what player feedback they get, but as it stands it's not as good. It's different and still awesome, as I said in my review, but it is not as good.

http://www.gamrreview.com/review/89513/playstation-all-stars-battle-royale-review



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