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Forums - PC Discussion - Steam is doing quite well: 100% sales increase, 40 million registered accounts

Panama said:

You're definitely right, though with PC I just feel as though the major markets lie in the MMORPG and F2P genres. MW3 on the 360 has about 500k active players at any one time i believe, whereas MW3 on PC has about 70, which is steams 2nd to 3rd most played title.

It's not really steams fault, but more to do with PC gaming in general. There's so much variety as to what you can play that you'll be hardpressed to get incredibly large fanbases for any single game that is available on steam. It's just more apparent to me since I live in Australia. For instance from the 70k playing MW3 i doubt even 5% are from Australia. I never have problems finding local matches on console no matter how old the title is. Fat princess for example is still going strong, though It could just be insanely popular and I don't know.

Meanwhile elsewhere, you have WoW, Swtor, LoL, and Maple Story with 100s of thousands of active players outdoing console games.


just thought of something BF3 is the 4th most played game on XBL http://majornelson.com/2011/12/15/live-activity-for-week-of-december-5th/ yet there is only arround 20-80k people playing the 360 version at any time I have checked BF3 http://bf3stats.com, which isn't far off steam numbers. 



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Panama said:
zarx said:
Panama said:
And yet the highest amount of people I've ever seen on any single game is just a little over 100k if not close to 200k when Skyrim launched. I'm assuming the majority just use it to chat. Steam is great, it just feels as though there is no PC community though even with 40million members. The online community of anything but AAA mainstream games die in obscurity within weeks if not days. I received Crysis 2, LotR:WitN, MoH, Fear 3 among others all on the first day of launch, some as gifts so don't judge. All dead within weeks. Worst offenders of this were Brink and Homefront, though they weren't exactly great games.

What I do like about steam though, it seems to be a great avenue for indie developers to garner popularity. It might just be more effective at doing so than XBLA.


All those games were flops tho especially on PC, I doubt you would have much better luck finding a game on PS3 for most of them as well, it's not a PC exclusive problem at all. It would be interesting to see how many people are actively playing games on PSN and XBL but nether release those numbers, other than a few games like COD and Halo and new releases I doubt there would be many games with over 100k active players on there ether tho.

You're definitely right, though with PC I just feel as though the major markets lie in the MMORPG and F2P genres. MW3 on the 360 has about 500k active players at any one time i believe, whereas MW3 on PC has about 70, which is steams 2nd to 3rd most played title.

It's not really steams fault, but more to do with PC gaming in general. There's so much variety as to what you can play that you'll be hardpressed to get incredibly large fanbases for any single game that is available on steam. It's just more apparent to me since I live in Australia. For instance from the 70k playing MW3 i doubt even 5% are from Australia. I never have problems finding local matches on console no matter how old the title is. Fat princess for example is still going strong, though It could just be insanely popular and I don't know.

Meanwhile elsewhere, you have WoW, Swtor, LoL, and Maple Story with 100s of thousands of active players outdoing console games.


Half the reason why CoD will never be all that popular on PC is the fact that Steam's #1 game is Counter-Strike which averages 125k-150k during its daily peak.



Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:
You can get very good games for dirty cheap on Steam sales.

I am still surprised that it's so successful. But very glad about it.

Anyway, what's the difference between Steam games and Steamworks games (as it says only 14.5 million Steamworks games were sold in 2011)? I thought it was the same thing.

Steamworks games have extra features like backing up your saved games, matchmaking services (provided through Steam), acheivements, in-game DLC, better community features/integration, microtransaction support (through Steam) and the possibility of cross-platform play (e.g. Portal 2 on PC and PS3 or a number of PC/Mac titles).

It's as much a developer tool as a positive for gamers as it means the devs already have a solid infrastructure to build upon rather than having to build all these features and implement them themselves. I believe it also gives them better stats on real-time player usage (including bugs) and has tools for beta testing.

Steam games on the other hand are just games available to download that don't neccessarily use Steam's in built infrastucture (e.g. Fallout 3 which uses GFWL or Dragon Age Origins which uses EAs services).

So you can buy Fallout 3 off of Steam but not do anything more than launch the game from your Steam game list?

On the other hand Skyrim then, does it count as a Steamworks game?

Pretty much. Same with Dragon Age Origins; I had to get all the DLC through EAs in-built system and achievements were on my Bioware profile rather than my Steam ID. Fallout 3 was much the same but through GFWL. Essentially, the only real advantage you have then is that your game is tied to you Steam account.

Skyrim however is a Steamworks game. It backs up saved games via cloud storage and you have Steam acheivements. Bethesda have also recently started doing Beta patches (again using Steams Beta participation system) so they can find problems with future updates before they officially release them. I think version 1.4 beta should be up soon if it's not already. 

Okay, but if Skyrim is a Steamworks game how do you explain the total $2 billion revenue for Steam, which suggests 100-200 million copies sold if the average price is $10-20, while the article says only 14.5 million Steamworks games were sold? The vast majority of games sold on Steam aren't Steamworks games.

For example, all these best selling Valve games like Half-Life, Left4Dead, Portal and Counterstrike, who sell millions through Steam, aren't they Steamworks games? And who are all these 100 or 200 million non-Steamwork games sold on Steam?





Slimebeast said:
Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:
You can get very good games for dirty cheap on Steam sales.

I am still surprised that it's so successful. But very glad about it.

Anyway, what's the difference between Steam games and Steamworks games (as it says only 14.5 million Steamworks games were sold in 2011)? I thought it was the same thing.

Steamworks games have extra features like backing up your saved games, matchmaking services (provided through Steam), acheivements, in-game DLC, better community features/integration, microtransaction support (through Steam) and the possibility of cross-platform play (e.g. Portal 2 on PC and PS3 or a number of PC/Mac titles).

It's as much a developer tool as a positive for gamers as it means the devs already have a solid infrastructure to build upon rather than having to build all these features and implement them themselves. I believe it also gives them better stats on real-time player usage (including bugs) and has tools for beta testing.

Steam games on the other hand are just games available to download that don't neccessarily use Steam's in built infrastucture (e.g. Fallout 3 which uses GFWL or Dragon Age Origins which uses EAs services).

So you can buy Fallout 3 off of Steam but not do anything more than launch the game from your Steam game list?

On the other hand Skyrim then, does it count as a Steamworks game?

Pretty much. Same with Dragon Age Origins; I had to get all the DLC through EAs in-built system and achievements were on my Bioware profile rather than my Steam ID. Fallout 3 was much the same but through GFWL. Essentially, the only real advantage you have then is that your game is tied to you Steam account.

Skyrim however is a Steamworks game. It backs up saved games via cloud storage and you have Steam acheivements. Bethesda have also recently started doing Beta patches (again using Steams Beta participation system) so they can find problems with future updates before they officially release them. I think version 1.4 beta should be up soon if it's not already. 

Okay, but if Skyrim is a Steamworks game how do you explain the total $2 billion revenue for Steam, which suggests 100-200 million copies sold if the average price is $10-20, while the article says only 14.5 million Steamworks games were sold? The vast majority of games sold on Steam aren't Steamworks games.

For example, all these best selling Valve games like Half-Life, Left4Dead, Portal and Counterstrike, who sell millions through Steam, aren't they Steamworks games? And who are all these 100 or 200 million non-Steamwork games sold on Steam?



Not sure. The Valve games are all steamworks games although some weren't when they were released (e.g. Half-Life 2, Counterstrike). Maybe they don't include Valve games? Alternatively, it could be because they don't include physical sales in the 14.5 million figure. I bought my copy of Skyrim off Amazon but it still registered on my Steam account.

On the revenue however, it's worth noting that it encompasses all Steam games and microtransactions & DLC will contribute towards the total so it's not neccessarily 100-200 million games sold. 



i have a steam account and register games there sometimes,i don't actually buy from steam yet,but i would if i had more money to spare

how many accounts do we all have though,i bought heroes vi and had to register with ubisoft to play it so many accounts we have to have



                                                                                                                                        Above & Beyond

   

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Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:
You can get very good games for dirty cheap on Steam sales.

I am still surprised that it's so successful. But very glad about it.

Anyway, what's the difference between Steam games and Steamworks games (as it says only 14.5 million Steamworks games were sold in 2011)? I thought it was the same thing.

Steamworks games have extra features like backing up your saved games, matchmaking services (provided through Steam), acheivements, in-game DLC, better community features/integration, microtransaction support (through Steam) and the possibility of cross-platform play (e.g. Portal 2 on PC and PS3 or a number of PC/Mac titles).

It's as much a developer tool as a positive for gamers as it means the devs already have a solid infrastructure to build upon rather than having to build all these features and implement them themselves. I believe it also gives them better stats on real-time player usage (including bugs) and has tools for beta testing.

Steam games on the other hand are just games available to download that don't neccessarily use Steam's in built infrastucture (e.g. Fallout 3 which uses GFWL or Dragon Age Origins which uses EAs services).

So you can buy Fallout 3 off of Steam but not do anything more than launch the game from your Steam game list?

On the other hand Skyrim then, does it count as a Steamworks game?

Pretty much. Same with Dragon Age Origins; I had to get all the DLC through EAs in-built system and achievements were on my Bioware profile rather than my Steam ID. Fallout 3 was much the same but through GFWL. Essentially, the only real advantage you have then is that your game is tied to you Steam account.

Skyrim however is a Steamworks game. It backs up saved games via cloud storage and you have Steam acheivements. Bethesda have also recently started doing Beta patches (again using Steams Beta participation system) so they can find problems with future updates before they officially release them. I think version 1.4 beta should be up soon if it's not already. 

Okay, but if Skyrim is a Steamworks game how do you explain the total $2 billion revenue for Steam, which suggests 100-200 million copies sold if the average price is $10-20, while the article says only 14.5 million Steamworks games were sold? The vast majority of games sold on Steam aren't Steamworks games.

For example, all these best selling Valve games like Half-Life, Left4Dead, Portal and Counterstrike, who sell millions through Steam, aren't they Steamworks games? And who are all these 100 or 200 million non-Steamwork games sold on Steam?



Not sure. The Valve games are all steamworks games although some weren't when they were released (e.g. Half-Life 2, Counterstrike). Maybe they don't include Valve games? Alternatively, it could be because they don't include physical sales in the 14.5 million figure. I bought my copy of Skyrim off Amazon but it still registered on my Steam account.

On the revenue however, it's worth noting that it encompasses all Steam games and microtransactions & DLC will contribute towards the total so it's not neccessarily 100-200 million games sold. 

The real question is... does it count Team Fortress 2 hats?  If so that's probably half the revenue figure there.



Kasz216 said:
Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:
Scoobes said:
Slimebeast said:
You can get very good games for dirty cheap on Steam sales.

I am still surprised that it's so successful. But very glad about it.

Anyway, what's the difference between Steam games and Steamworks games (as it says only 14.5 million Steamworks games were sold in 2011)? I thought it was the same thing.

Steamworks games have extra features like backing up your saved games, matchmaking services (provided through Steam), acheivements, in-game DLC, better community features/integration, microtransaction support (through Steam) and the possibility of cross-platform play (e.g. Portal 2 on PC and PS3 or a number of PC/Mac titles).

It's as much a developer tool as a positive for gamers as it means the devs already have a solid infrastructure to build upon rather than having to build all these features and implement them themselves. I believe it also gives them better stats on real-time player usage (including bugs) and has tools for beta testing.

Steam games on the other hand are just games available to download that don't neccessarily use Steam's in built infrastucture (e.g. Fallout 3 which uses GFWL or Dragon Age Origins which uses EAs services).

So you can buy Fallout 3 off of Steam but not do anything more than launch the game from your Steam game list?

On the other hand Skyrim then, does it count as a Steamworks game?

Pretty much. Same with Dragon Age Origins; I had to get all the DLC through EAs in-built system and achievements were on my Bioware profile rather than my Steam ID. Fallout 3 was much the same but through GFWL. Essentially, the only real advantage you have then is that your game is tied to you Steam account.

Skyrim however is a Steamworks game. It backs up saved games via cloud storage and you have Steam acheivements. Bethesda have also recently started doing Beta patches (again using Steams Beta participation system) so they can find problems with future updates before they officially release them. I think version 1.4 beta should be up soon if it's not already. 

Okay, but if Skyrim is a Steamworks game how do you explain the total $2 billion revenue for Steam, which suggests 100-200 million copies sold if the average price is $10-20, while the article says only 14.5 million Steamworks games were sold? The vast majority of games sold on Steam aren't Steamworks games.

For example, all these best selling Valve games like Half-Life, Left4Dead, Portal and Counterstrike, who sell millions through Steam, aren't they Steamworks games? And who are all these 100 or 200 million non-Steamwork games sold on Steam?



Not sure. The Valve games are all steamworks games although some weren't when they were released (e.g. Half-Life 2, Counterstrike). Maybe they don't include Valve games? Alternatively, it could be because they don't include physical sales in the 14.5 million figure. I bought my copy of Skyrim off Amazon but it still registered on my Steam account.

On the revenue however, it's worth noting that it encompasses all Steam games and microtransactions & DLC will contribute towards the total so it's not neccessarily 100-200 million games sold. 

The real question is... does it count Team Fortress 2 hats?  If so that's probably half the revenue figure there.

I lol'd because the truth is funny



I love steam, not having to worry about CDs is nice, sometimes I get a game because it is a great deal, I got GTA4 for like 6 bucks, and Oblvion GOTY Edition for like 5,

but in some cases I have paid full price. CIV5, I bought that prelaunch, same with Fallout:NV, and I just bought Shogun 2 for 29.99. So I am amix.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut