Preview By Square-Enix Members
•While still a deeply story-driven game, FINAL FANTASY XIII-2 has a higher emphasis on giving the player choices to make throughout the game. More branching paths, more hidden secrets, more exploration.
•Level design sees you returning to unlocked environments to access hidden areas as the game progresses as you gain more abilities later on.
•A self-contained story set after the events of FINAL FANTASY XIII. XIII-2’s story will be darker and more mysterious.
•All-new playable characters (Serah and Noel), plus the return of fan favourites from FINAL FANTASY XIII.
•The return of the much loved Moogle. A treasure hunter at heart, he will seek out hidden chests.
•Recruit monsters who will aid you in battle, each with unique abilities.
They end by saying this is the just the tip of the iceberg in terms of new features in the game.
- Multiple Story Arcs through choices you can make (not so much like WRPG's...but short term changes)
- Get choices of what to say to NPC's in towns etc, this is a way to get SECRET Side Quests & more.
- Bigger Dungeons with hidden areas
- Get permanent recruitable monsters with their own ability
- Moogle can help you find hidden treasure
- Lightning is playable and is at a higher level than others
- Puzzle sections present
- Devs said many more minigames will be in the game
- A big reveal on Lightnings part of the game at TGS
XIII-2's other major shift is in the game's approach to storytelling. Rather than bombard the player with lavish but momentum-sapping cut-scenes, Kitase and his team are striving to better integrate narrative and gameplay into a more seamless whole. For example, as you explore the game world you'll also trigger dynamic cut-scenes that play out in-game, should you elect to stand still and take them in. Conversely, you can ignore them and march o
- New Levelling system according to neogaf member who was seeing a dev walkthrough.
- You can press CIRCLE to JUMP anywhere in the game!!! (except battle system obviously)
Kitase : "This game is more player driven rather than story driven, so that the player will have an active involvement in each phase of the game. There are a lot more things in the field that you can explore, like towns… and you can also choose what you want to say and do during various scenes. It will give players more freedom."
- Multiple Endings Confirmed
Gaminformers mag preview: - You can SAVE ANYWHERE in the game...no more save points - The team designed battles for players to use feral link, a monster special attack, often. A synchronization gauge lets you know when the attack is ready and it fills fast. NEW Info from the interview: Kitase On Influences from Red Dead Redemption for FFXIII2: "Among the millions of games that came out last year, Red Dead Redemption was adored by a lot of Japanese developers, including ourselves. Our game is not as open-field as that game, obviously. We did take some inspirations, however.
- Switching paradigms automatically switches monsters. The Warhorn (a behemoth-like creature) appears under a commando paradigm. Flanbanero, an orange flan that’s fond of water spells, is a ravager.
- There will be around 200 ally monsters in the game.
- Final Fantasy XIII-2 has secret enemies. For example cactuar is hidden in a specific room of the demo, but there is only a small chance you’ll run into it.
- Noel is from Pulse and has always lived there as a Hunter
- The game will begin with you playing as Lightning
- TOWNZ in FFXIII-2......" So with that we put an AI in every single person living in the town so they can do their own things. They may sit down and chat, or they may talk to their family members, or somebody they want to talk to, so they do their own actions. In that sense, it’s a quite different type of town you would find in a Final Fantasy [game]."
- Sidequests in XIII-2....."cleared the game once, from the second playthrough on there are replay values attached to it. It’s a lot like New Game+, it’s the same system, so there are items and features than can entice you to keep playing. As far as side missions, there are more side missions a bit like in Red Dead Redemption. So it’s not just the hunts, it’s the other types of missions as well. One of the criticisms we received about Final Fantasy XIII was there was not enough mini games, and people want to see more of them, so that’s some of the things we added as well."
For example, missions can happen anywhere rather than having to go to a certain shrine, or base or something, and that’s from them. In this game you see lots and lots of chocobos and you can ride them.
The kind of feeling you get as you ride the chocobo, it’s a bit like the way you ride a horse. It’s a really refreshing feel good experience, and that’s one thing we learned from the game."
Gaminformers mag preview:
- You can SAVE ANYWHERE in the game...no more save points
- The team designed battles for players to use feral link, a monster special attack, often. A synchronization gauge lets you know when the attack is ready and it fills fast.
NEW Info from the interview:
Kitase On Influences from Red Dead Redemption for FFXIII2:
"Among the millions of games that came out last year, Red Dead Redemption was adored by a lot of Japanese developers, including ourselves. Our game is not as open-field as that game, obviously. We did take some inspirations, however.
15min cam gameplay video
Gametrailers developer walkthrough of the showfloor demo
Lightning vs Bahamut Footage (cam)
Expect a Q&A session from the devs in about 5 hours added too.
SOO FREAKIN HYPED BUT I will go on a media blackout post E3.
All hail the KING, Andrespetmonkey