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Forums - Microsoft Discussion - Sony & Nintendo PASSED on Kinect Tech - Biggest Mistake In Gaming History?

killeryoshis said:
Mr Puggsly said:
killeryoshis said:
Mr Puggsly said:
killeryoshis said:

Passing on Kinect would've been a bad move if it helped microsoft long term but it seems it only helped for the holiday season and first 1-3 months of this year. Looking at his beautiful chart you can see 

http://www.vgchartz.com/weekly.php

That kinect is being outsold by wii fit and just dance 2

It used to be big like this

http://www.vgchartz.com/weekly.php?date=40685&reg=World&date=40580

The only way its a mistake is if you look short term and only look at the holiday season and America sales. It did little in Europe and nothing in Japan 

Kinect is big now, but it would have been even more massive with Nintendo backing it. It could have been Nintendo's next big innovation that prolonged the life of the Wii or made Project Cafe a guaranteed huge success. That's why it was a big mistake for Nintendo to let it pass by.


Your only as big as you are right now. Sure if you take kinect's sales lifetime wise you can call it big but its not big any more as its not selling that much anymore. Let me rephrase that it WAS big. 

Also I have no idea how it could make wii or cafe last longer as its not doing much for 360 now and looks like it will do nothing by next year unless it gets some killer apps. I think nintendo would've looked at kinect as the weaker version of wii fit but cost more. (Sales wise)

You make it sound like Kinect is struggling. Lets see how its done in 2011 so far...

3 X360 Kinect Adventures! 2,695,213
4 Wii  
Just Dance 2              
2,502,057
6 X360 Call of Duty: Black Ops 1,812,537   
7 Wii     
Wii Fit Plus                
1,685,964

 

Now this... "Your only as big as you are right now." Kinect is the type of device that really sells during the holidays. Last I checked its not the holidays and its the same story for the Wii. Wii sales were pretty modest throughout 2010 yet it dominated the holidays. Hence, Kinect will be "big" again.

Wii Balance Board doesn't have any killer apps other than the one its bundled with. So why does Kinect need them? Regardless there is hope for great games to come to Kinect. When you buy a Wii Balance Board there is not much else to look forward to than Wii Fit.

I believe Nintendo passed on the Kinect technology because they didn't think it could be affordable. In the end they missed out on something great and it could have been their next big innovation. In due time they may just clone it though.

Smart pointing out the sales for 2011 but let's move in a little deeper

January 1,076,007(39% of total)

 February 694,699 (25% of total)

March 474,122 (17% of total)

April 309,614 (11% of total)

May 140,771 (5% of total) (missing a week so lets say it ends at 190k)

Its normal to see a decline like this but what I want to point out is that its falling much faster then other titles. It used to be #1 game on the chart expect for when their are new releases but now its being outsold by Just Dance and wii fit plus. I'm pretty sure a add on that was supposed to sky rocket the 360 was to do more. Not to be outsold by a 3rd party game and a over a year old expansion pack. Of course its doing bad compared to the wii titles. Its however outselling Black ops on both systems not combined and every other HD title.  Also the Balance board was made for wii fit not to make games around it. Their is no game to my knowledge designed exclusively for the balance board its more of a option to put it in like the zapper. 

As for it bumping in the holiday season, It will get a boast but the better question is how much? Wii sold on a lot of little games and bundles. What will kinect have for the holiday season to boasts its sales? 


“3DV showed off a camera that detected motion in 3D, and had voice recognition – but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay.

Your half right here but nintendo also didn't think the gameplay will work but he also said that it wouldn't fit with the wii's audience. So its due too affordability,gameplay issues and not fitting with audience. Quote is here

"While impressed with the tech, Nintendo passed on it, as Iwata did not feel the tech was a fit for Wii."

Link

I dunno, is that a normal decline for a $150 peripheral? You're comparing it to much cheaper products. All I can tell you is its one of the best selling items of the year and I expect a huge boost this coming holiday. Its also moving a ton of software by the way.

All you're showing me is Nintendo was wrong. It would have definitely fit with Wii's audience (Wii fans love party, exercise, and dance games) and MS was able to make it reasonably priced. Nintendo could have done amazing things if it were used with Wiimote as well.

Iwata wasn't fit for Kinect. Simple as that.



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dsister said:
osamanobama said:

joke posts dont deserve substantiated answers.

the answer is very obvious, you'll be able to figure it out, i have (some) faith in you


I haven't joked one time with you in this thread. All my posts have been serious, see that's how you debate, you bring up a point and I bring up points to counter it. 

Not you counter my point with an insult then continue to dodge the legitimate question. So I'll ask again, before you get blocked... 

What makes Uncharted and Killzone so "hardcore" that's lacking in Kinectimals/Kinect Sports?

Should be an easy question to answer if it's so obvious

General society has the concept that a game with childish characters is not "hardcore" and is more appealing towards the casual and/or younger gaming crowd.  While some may immediately interpret this into also meaning the game is stupid, that isn't the case at all.  These can be very fun games to play (LittleBigPlanet for instance was an extremely fun experience). 

I'm not sure about you, but when I was eight years old, I would have wanted Kinectimals 100 times over before getting Uncharted or Killzone.  Simply put, it would have been much much more appealing to me.  Just like Mario Kart 64, Donkey Kong 64, and Starfox 64 were more appealing to me.  Now, I'm not saying any of these games are either "casual" or "hardcore," I'm saying the overall graphical theme of the game really did make them more appealing to me as a child.



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Mr Puggsly said:
killeryoshis said:
Mr Puggsly said:
killeryoshis said:
Mr Puggsly said:
killeryoshis said:

 

 



 

Smart pointing out the sales for 2011 but let's move in a little deeper

January 1,076,007(39% of total)

 February 694,699 (25% of total)

March 474,122 (17% of total)

April 309,614 (11% of total)

May 140,771 (5% of total) (missing a week so lets say it ends at 190k)

Its normal to see a decline like this but what I want to point out is that its falling much faster then other titles. It used to be #1 game on the chart expect for when their are new releases but now its being outsold by Just Dance and wii fit plus. I'm pretty sure a add on that was supposed to sky rocket the 360 was to do more. Not to be outsold by a 3rd party game and a over a year old expansion pack. Of course its doing bad compared to the wii titles. Its however outselling Black ops on both systems not combined and every other HD title.  Also the Balance board was made for wii fit not to make games around it. Their is no game to my knowledge designed exclusively for the balance board its more of a option to put it in like the zapper. 

As for it bumping in the holiday season, It will get a boast but the better question is how much? Wii sold on a lot of little games and bundles. What will kinect have for the holiday season to boasts its sales? 


“3DV showed off a camera that detected motion in 3D, and had voice recognition – but Iwata-San was unconvinced he could sell it at a Nintendo price point. He also had some worries around latency during gameplay.

Your half right here but nintendo also didn't think the gameplay will work but he also said that it wouldn't fit with the wii's audience. So its due too affordability,gameplay issues and not fitting with audience. Quote is here

"While impressed with the tech, Nintendo passed on it, as Iwata did not feel the tech was a fit for Wii."

Link

I dunno, is that a normal decline for a $150 peripheral? You're comparing it to much cheaper products. All I can tell you is its one of the best selling items of the year and I expect a huge boost this coming holiday. Its also moving a ton of software by the way.

All you're showing me is Nintendo was wrong. It would have definitely fit with Wii's audience (Wii fans love party, exercise, and dance games) and MS was able to make it reasonably priced. Nintendo could have done amazing things if it were used with Wiimote as well.

Iwata wasn't fit for Kinect. Simple as that.

The only thing to decline as fast as kinect is the 32x but thats a add on .  Also the top selling software is Kinect sports,Dance central together they are about 5 million and with kinectimals and joy ride is about 2 million which about 7 million  anymore I miss? These numbers give the ratio that their is actually people who didn't buy a extra game with kinect. Since 10 million own one which is 0.70 ratio. 

I think you misinterpret what mean it by mistake is that it won't help wii longterm. Going by sales now it seems nintendo was right. Though if you look at only the holiday season it looks like a mistake

 



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killeryoshis said:
Mr Puggsly said:

I dunno, is that a normal decline for a $150 peripheral? You're comparing it to much cheaper products. All I can tell you is its one of the best selling items of the year and I expect a huge boost this coming holiday. Its also moving a ton of software by the way.

All you're showing me is Nintendo was wrong. It would have definitely fit with Wii's audience (Wii fans love party, exercise, and dance games) and MS was able to make it reasonably priced. Nintendo could have done amazing things if it were used with Wiimote as well.

Iwata wasn't fit for Kinect. Simple as that.

The only thing to decline as fast as kinect is the 32x but thats a add on .  Also the top selling software is Kinect sports,Dance central together they are about 5 million and with kinectimals and joy ride is about 2 million which about 7 million  anymore I miss? These numbers give the ratio that their is actually people who didn't buy a extra game with kinect. Since 10 million own one which is 0.70 ratio. 

I think you misinterpret what mean it by mistake is that it won't help wii longterm. Going by sales now it seems nintendo was right. Though if you look at only the holiday season it looks like a mistake

 

Hilarious... comparing it to 32X.

According to some recent articles about Kinect sales, they've sold over 10 million units software (excluding Kinect Adventures). Ofcourse people will add more Kinect games to their collection as software prices drop. We can also expect a big software sales boost during the holidays.

Speaking of decline, the Wii has take a huge one. YoY the Wii has plummeted. If you wanna piss and moan about sales decline that's worth your attention.



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I can't be bothered to read through 5 pages of flamebait in order to glean the general opinion and what has already been mentioned, I'll leave my opinion on this however.

  Those who claim that "hardcore" are responsible for success of a console are sadly mistaken, no need to look further than the Wii, one of the biggest success stories in the industry, and thanks to what? The appeal to casual audience. "Hardcore" gaming is overrated, and most of the time those that keep chiming in regards to it being an important part of the industry are just deluding themselves.

Kinect aims at casual audience, and it does so thoroughly. I don't play games such as Wii music etc - the games considered casual, but I do tend to dabble in Just Dance etc, but my library mainly consists of FPS, RPGs and Strategy games, does that mean I am a casual now? I am not a big part of the market I don't think, but even games like JD which are aimed at casuals appeal to me.

It's a waiting game, expecting amazing software less than a year after the launch of peripheral is just stupid and another excuse some people use to discredit a popular product, I guess hating on Apple is so last year now that Kinect is out. If by this time next year there is no software that could be considered "hardcore" or no supposedly good software at all, then I think we can come to the conclusion that MS flopped the product, but until then, it's just a load of baseless opinions.


"Opinions are like arseholes, everyone has one"



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I do not think Id go with passing up on it as making a "Mistake"

Id go with more of Microsoft making a good "Decision"

Think where MS would be right now if they had NOT gone with Kinect. I think that has more bearing than Sony and Nintendo deciding not to invest in this particular type of Hardware.

The biggest mistake in Gaming is owned by Nintendo for how they handled their deal with Sony at CES in 1991.



Ssenkahdavic said:
I do not think Id go with passing up on it as making a "Mistake"

Id go with more of Microsoft making a good "Decision"

Think where MS would be right now if they had NOT gone with Kinect. I think that has more bearing than Sony and Nintendo deciding not to invest in this particular type of Hardware.

The biggest mistake in Gaming is owned by Nintendo for how they handled their deal with Sony at CES in 1991.

Kinda agreed, partnership of those both companies would have meant domination of the market even to the present day, however I think Nintendo done well for themselves either way - in both the handheld and the home console market. Wii is the market leader, DS was the market leader. 3DS success is yet to be determined, but they're still making A LOT of money.



Disconnect and self destruct, one bullet a time.

Maybe they both saw that it wasnt the best technology for controlling games. So no I wouldnt say its the biggest mistake in gaming. That probably belongs to Atari.



Mr Puggsly said:
killeryoshis said:
Mr Puggsly said:

I dunno, is that a normal decline for a $150 peripheral? You're comparing it to much cheaper products. All I can tell you is its one of the best selling items of the year and I expect a huge boost this coming holiday. Its also moving a ton of software by the way.

All you're showing me is Nintendo was wrong. It would have definitely fit with Wii's audience (Wii fans love party, exercise, and dance games) and MS was able to make it reasonably priced. Nintendo could have done amazing things if it were used with Wiimote as well.

Iwata wasn't fit for Kinect. Simple as that.

The only thing to decline as fast as kinect is the 32x but thats a add on .  Also the top selling software is Kinect sports,Dance central together they are about 5 million and with kinectimals and joy ride is about 2 million which about 7 million  anymore I miss? These numbers give the ratio that their is actually people who didn't buy a extra game with kinect. Since 10 million own one which is 0.70 ratio. 

I think you misinterpret what mean it by mistake is that it won't help wii longterm. Going by sales now it seems nintendo was right. Though if you look at only the holiday season it looks like a mistake

 

Hilarious... comparing it to 32X.

According to some recent articles about Kinect sales, they've sold over 10 million units software (excluding Kinect Adventures). Ofcourse people will add more Kinect games to their collection as software prices drop. We can also expect a big software sales boost during the holidays.

Speaking of decline, the Wii has take a huge one. YoY the Wii has plummeted. If you wanna piss and moan about sales decline that's worth your attention.

Comparing kinect to the 32x is not the worst idea as both was intended to sell systems here is what I mean 

"When the 32X was released in November 1994, the demand was so high that Segacouldn't fulfill all of the one million orders retailers had made for the system. By January 1995, Sega had shipped 600,000 units. " Link

The 32x was sold out back in its first holiday seaon just like kinect .Fast-forward a year and this was its fate

"In early 1996 Sega, acknowledged it had promised more than it could deliver for the 32X.Sega would be dropping it from production to focus their efforts on the Saturn system. Prices were slashed for the 32X and the remaining units eventually sold for $19.99." -Link is the same as before

Eventually the system stopped selling and sega was unable to stop it due to software issues and next generation coming. So unless kinect gets some system sellers don't expect it to get far. The only difference between the 32x and kinect is how much they sold but they have smilier trends however. 

Kinect's software ratio is still small and is only just over 1.00 ratio. Its poor compared to consoles but excellent compared to something like the balance board. So whether its selling lots is however you like to compare to. Also kinect getting big titles for this holiday season? Sure since its best to leave this part alone I believe their won't be but if I'm wrong then I'll happily eat my words. 




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MARCUSDJACKSON said:

well we will see as Move has sold 8m kinect over 10m and apple is selling Mac's so everybody wins?

 

You make it sound like they're almost as successful as each other when that isn't the case at all.  One is actually helping to sell a lot of systems, the other is a half-assed attempt and a wasted opportunity.