Except... you don't. You seem to have zero actual technological knowledge and are just argueing for the sake of argueing.
Opening up your system like that, doesn't open you up to hackers or piracy at all. It's like you don't understand how hacking works.
You don't control the servers you don't control the security and since your psn account has to link you all it makes everything more vulnerable, increases exploits and leads to piracy it's a stupid idea on a closed system, on pc your accounts are seperate for each game
Question have you played on Steam before? Just wondering cause then you'd know that your post is just simply not true and well most of your posts would be negated if you knew anything about the service, cause it is both open AND allows you to have uniform name and account that saves all your achievements as well as having cross game voice chat, chat rooms, and the like, and able to use the web while in game... and yet I can still choose to use a custom server if I feel like it, hell Steam gives me the tools to operate one properly and I can use my PC to host, there really isn't any excuse to leave a service closed since I'm more likely to find hackers in game getting away with hacking in a console game than on private servers run by dedicated players.
No1 is going to host dedicated servers for consoles games which like you said is p2p in game and like I already pointed out having every company have their own servers for the waiting rooms and matchmaking or whatever is a bad idea
Except... the reasons you've pointed out were complete fiction and seemingly based on no understanding of how hackers work. Private servers don't open you up to hackers. You don't use servers to hack.
It doesn't open you up to piracy either. At best it allows people who do pirate, to play on pirated servers... but it doesn't make it any easier to pirate.
Nothing would change in sony's anti-piracy moves.
I said cheating and exploits and Sony is fighting against pirates why let them have a place where they can play in peace? and you have yet to address any of my points on the p2p games which is the vast majority which need servers for waiting rooms
Yes... and cheating and exploits work EXACTLY the same way on PS3 as they do on PC. There is zero difference. PSN provides zero extra protection.
Well actually i take that back. On PC developers can immediatly patch their games. While on PSN and Xbox live developers have to go through a quere so it takes weeks longe to patch.
Also no... P2p games don't need "waiting rooms". They need a master server list. Which is a totally different thing... that the console providers already provide.
p2p games still need a server of some kind and cheating and exploits are a hell of alot more common on pc, just look at diablo 2, I don't know where you get the idea that cheating is less on pc but that is pure fiction
Right, PSN does not provide that.
Here is a serious question. Do you know how cheat and exploit security works?
Say we are playing a P2P game. Say, you are running an Aimbot. My game connects to your game, and our games trade files to make sure that both of us are running unmodified files.
That's it. It has NOTHING to do with PSN. It's all based completely on game developers releasing patches.
I mean, that's why cheating is so bad on COD. Activision said "you know what... fuck it."
As for hacking on PC. You seem to be missing a few important points.
A) Exploits are made on a PC. To hack a PS3 or 360 game you are probably dumping the ISO on your computer. If you are going to do this, you may as well bought the PC game.
B) PC gamers are generally more knowledgable about how games work. Therefore ablet to hack.
C) PC gamers can deal with hackers eaiser... so they are zero problem. Hackers get banned withing a minute or occurence, and thefore hacking is very rare in anything competitive. Versus console, where it takes months to catch up with an expoiter.
The only defense live and PSN have is not being competant PCs.
In every other way, it's actually HARDER to implement good anti-exploiting measures.
I've actually ran into just as much cheating in multiplayer on consoles as i have PC.