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Forums - Sales Discussion - November NPD numbers released today

Hmm. Any reason then, when you check the November Monthly section under American sales, it's 5 weeks?



Back from the dead, I'm afraid.

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I'm not sure the Monthly tab uses the weeks exactly (i may check) i thought it scaled it to be the right number of days (28, 30 or 31 depending on the month)

well anyway, monthly tab issues aside, when comparing to NPD with specific weeks, use the hardware table, it is easier and (at the moment) more accurate.



Ah yes mrstickball you are correct, it does follow exact weeks (which is good because scaling would make things complex and innacurate for software when release dates are involved), and it is 5 weeks for November on VGC.

I think personally the NPD method of weeks in a given month is a bit silly myself, it looks like ioi has the monthly charts working with whichever weeks have most of it's days within that month, much more simple.

So with November, the week ending 4th Nov has 4 days in November but only 3 in October, thus it is part of November..... this to me makes more sense than whatever NPD does

(if someone could inform me how NPD do it i would like to know.... some months seem to be totally out of sync for NPD, and you have to wait two months till they align)



my guess for NPD is that if the week started in the month, then thats what month it belongs to.

Mind you this is total speculation based on wondering how it works myself.




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USA Hard- und Softwareverkaufszahlen November 2007

Gesamtübersicht:

Current Generation Tie Ratio's:

360: 6,85
PS3: 4,01
Wii: 3,86 (ohne Wii Sports)

Softwaregesamtzahlen: (in Einheiten)

360: 54.070.242
Wii: 23.237.042
PS3: 9.808.003

Overall Hardware Units: + 26% year-over-year

Zubehör: +52% auf $243 Mio.

Zubehör LTD's:

Xbox 360 HD-DVD Add-on - 269.000 (3,4% Attach-Rate)

Zubehör November 07:

PS3 Wireless Controller - 282.000
Wii Zapper - 232.000

Code:
Hardware [MA CURRENT GEN]

November 2007:

Nintendo DS - 1.530.000 (+ 234%)
Nintendo Wii - 981.000 (+ 89%) [44,3%]
Xbox 360 - 770.000 (+ 110%) [34,7%]
Playstation Portable - 567.000 (+ 98%)
Playstation 2 - 496.000 (+ 170%)
Playstation 3 - 466.000 (+ 285%) [21,0%]

YTD 360/PS3/Wii: (gerundet) [MA]

Nintendo Wii - 4.940.000 [49,1%]
Xbox 360 - 3.359.000 (2006(bis Nov.): 2.795.000) [33,4%]
Playstation 3 - 1.759.000 [17,5%]

LTD 360/PS3/Wii: (gerundet) [MA]

Xbox 360 - 7.893.000 [48,2%]
Nintendo Wii - 6.020.000 [36,8%]
Playstation 3 - 2.446.000 [15,0%]
Code:
Software TOP 10:

Platz - [Plattform] - Name - Publisher - Monatsvkz. - [TOTAL]

1. [360] - Call of Duty 4: Modern Warfare - Activision - 1.565.404 [1.565.404]
2. [Wii] - Super Mario Galaxy - Nintendo - 1.123.070 [1.123.070]
3. [360] - Assassin's Creed - Ubisoft - 980.000 [980.000]
4. [PS2] - Guitar Hero III: Legends of Rock - Activision - 967.000 [1.469.700]
5. [Wii] - Wii Play w/ Remote - Nintendo - 564.000 [3.033.157]
6. [360] - Mass Effect - Microsoft - 473.000 [473.000]
7. [PS3] - Call of Duty 4: Modern Warfare - Activision - 444.000 [444.000]
8. [Wii] - Guitar Hero III: Legends of Rock - Activision - 426.000 [712.335]
9. [360] - Halo 3 - Microsoft - 387.000 [4.076.866]
10. [PS3] - Assassin's Creed - Ubisoft - 376.843 [376,843]

4x 360, 3x Wii, 2x PS3, 1x PS2

4x Activision, 2x Nintendo, 2x Microsoft, 2x Ubisoft

Weitere Zahlen:


XX. [360] - Guitar Hero III: Legends of Rock - Activision - 367.200 [858.048]
XX. [Wii] - Mario & Sonic at the Olympic - Sega - 328.314 [328.314]
XX. [360] - Rock Band - Electronic Arts - 311.903 [311.903]
XX. [Wii] - Links Crossbow Training - Nintendo - 232.000 [232.000]
XX. [NDS] - The Legend of Zelda: Phantom Hourglass - Nintendo - 227.000 [713.501]
XX. [Wii] - Lego Star Wars - Lucas Art - 180.000 [180.000]
XX. [Wii] - High School Musical - Disney- 180.000 [180.000]
XX. [Wii] - Resident Evil: Umbrella Chronicles - Capcom - 121.000 [121.000]
XX. [PS3] - Uncharted: Drake's Fortune - Sony - 110.000 [110.000]
XX. [PS3] - Rock Band - Electronic Arts - 70.000 [70.000]
XX. [Wii] - Metroid Prime 3 - Nintendo - 69.265 [500.000]
XX. [PS3] - Ratchet & Clank - Sony - 65.600 [140.347]
XX. [NDS] - Final Fantasy XII: Revenant Wings - Square Enix - 49.000 [49.000]
XX. [Wii] - Zack & Wiki - Capcom - 35.000 [35.000]
XX. [Wii] - Manhunt 2 - Rockstar - 18.494 [18.494]

Zusätzliche Zahlen:

XX. [PC] - Crysis - Electronic Arts - 86.633 [86.633]
XX. [PC] - Unreal Tournament 3 - Midway - 33.955 [33.955]

Guitar Hero III LTD's

Gesamt: 3.145.869+

PS2: 1.469.700
360: 858.048
Wii: 712.335
PS3: > 105.786


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Guitar Hero III LTD's

3.145.869+

PS2: 1.469.700
360: 858.048
Wii: 712.335
PS3: > 105.786

---

Wow.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

GH4 PS3 cheapie port confirmed.



FishyJoe said:
GH4 PS3 cheapie port confirmed.

But at least PS3 owners supported Rock Band.

312k 360
70k PS3

Oh wait, no, they didn't.... Rock Band 2 360/Wii/PS2 confirmed.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

mrstickball said:
Hmm. Any reason then, when you check the November Monthly section under American sales, it's 5 weeks?

Our monthly charts are based off the actual calendar not NPD's funny number crunching.  I think something like every week with at least 4 days in a certain month goes into that month, so November happens to have 5 weeks.



[PC] - Crysis 86.633
[PC] - Unreal Tournament 3 33.955

PC (FPS) gaming: dead



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick