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Forums - Nintendo Discussion - Nintendo is smart, and I hate them for that fact

RolStoppable said:

wfz, I'll give you another good point to think about.

If Ocarina of Time is on the 3DS, then Nintendo has more reason to make a great new Zelda game. It's going to look pretty bad for them if OoT remains the best Zelda on the 3DS. Without OoT, any new 3DS Zelda would be the best Zelda on the system by default, but this way they have a benchmark to surpass.


But by many fans' standards (who have presented such in this thread) OoT is the best Zelda ever.

Nintendo would have done better not raising the bar that high. =P By many fans, they haven't surpassed OoT in any of their new games.

Normally I would think that's a good thing. If Nintendo is truly trying to surpass, in gamers' eyes, the greatest Zelda ever, then bring it on!

But we haven't had the best results from that so far. *cough TP * I don't want Nintendo to think of directly surpassing OoT, I want them to just go out and branch in new areas for Zelda, and find that surpassing OoT didn't mean directly competing with it like TP so blatantly did.

You might have a good point, but I'm unsure yet considering what Nintendo's last attempt to overthrow OoT turned out like.

 

What do you think?



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wfz said:

I genuinely can't wait to hear it Khuutra. Talking with you always turns out interesting.

-------

Nintendo could have at least done a remake of an older game to make it somewhat fresh. I would have loved to see ALttP redone since it's first version was 2d. Seeing a remake of ALttP would at least mean something new and fresh. But look at the pictures someone already posted in here. Yeah the visuals look nicely updated, but it isn't much. It won't change the way the game plays. It's prettier scenery.

What I don't understand are the Nintendo fans who have been flinging curses at "HD fanboys and the graphics whores" when those same Nintendo fans oogle over basically what amounts to an HD update of OoT. And they're willing to repay a full price for a mere HD graphics update.

As the type of gamer I am, I would have at least appreciated an ALttP remake. That would been a hundred times more fresh and new. But Nintendo knows they can release the same OoT game over and over and people will eat it up. They've done it what... three times already? These fans make me sick. It's a gold mine for Nintendo. It makes me mad because I know Nintendo is the only company capable of making their amazing franchises, and when fans beg for "just the same game ported or slightly updated please" it makes me sad because I know Nintendo is capable of so much better. But if they don't have to do the effort, they won't. It's smart, and I'd do the same thing in their position.

I have a dislike for the core gamer who only asks for the same game over and over.

In the first place: I avoid hypocrisy in that I've never accused people of being "graphic whores" unless graphics were their only reasons for liking one game over another. THere is no inherent hypocrisy in liking better graphics while calling people out on liking graphics to the exclusion of all else.

Secondly, remaking an older Zelda title would infringe on the point that earlier console Zeldas have already seen earlier generation handheld releases, namely in that all of them were on the Gameboy Advance. You want a remake of them? In what way? Redrawing LttP's art would be pointless; the resolution hasn't been upgraded significantly enough to really do more than add in some screen real estate, which would necessitate redrawing of certain squares on the map. And redesigning entire dungeons, which would change the flow of the game, in which case it might as well be a new game altogether. The first LoZ is even worse in that its sprites are really small (and thus its environments are really large) in comparison to LttP; updating the graphics for LoZ would basically amount to changing the size and gameplay dynamic of the game. AoL suffers from the same problem. It's only with the 3D games where you can get a noticeable improvement that doesn't affect the way the games play. With OoT you get a game htat looks better and plays the same: with LttP you get a game that looks the same and plays the same; with LoZ you get a game that looks different, not better, and plays worse, since the dynamic of the game was built around small sprites and huge screens.

You remember when they released Link to the Past: Four Swords? And then again on the VC? Ocarina of Time never had that much, unless you count the Collector's Edition, which had every console Zelda up to that point except for LttP. You want to count Master Quest? Nobody actually bought that, because it wasn't purchasable! Ocarina of Time up to this point has been available to three kinds of people: people who would track down the N64 cart, people who were already familiar with the series, and people who had access to the Virtual Console. The vast majority of the time, all three of these categories overlapped. In fact, you yourself were all three of these at once.

But, now, here's the ringer:

Ocarina of Time 3D is not for you.

Here is the people that OoT3D is for (they are few in type but legion in number):

1. People who never got to play the first game. There are a ton of these people, either due to age (the game is twelve years old but most gamers fifteen or under were almost definitely too young to play it when it was popular) or due to lack of access to avenues of purchase or whatever. These are the big people here. Super Mario 64 DS has continued to sell millions and millions of copies over the past six years because it pushed past the oldschool fans and started sellign to people who'd never played 3D Mario before. That's why it might end up being the biggest 3D Mario since the original Mario 64. Nintendo clearly hopes for the same here, which is probably the biggest point of the upgraded graphics.

2. Hardcore buyers who are nostalgiac about Ocarina of Time and fall all over themselves to see it again with a current-gen coat of paint. There are a lot of these people too, in the same vein as people who want a Final Fantasy 7 remake. These people are making an admittance to themselves that the N64 version of the game isn't easy on the eyes anymore, and this new version is of Gamecube-level quality (Young Link looks as good as his Melee model, or better) while being in 3-D. For these people, the game might as well be pure fanservice regardless of the actual intent behind it.

3. People who want Ocarina of Time in portable form. Now, this is where I fit. When I was young, there was an issue of Nintendo Power that showed an image of a Gameboy (I think it was a Pocket) with a screenshot of Mario 64 superimposed over the screen. Thei dea is that that was where gaming could be in ten years - and by God, they were right! But at the time, I thought it was a fever dream. I cherished the idea of being able to carry around all my favorite games, not being tethered to a TV or the familial responsibilities that that implied. If you had told me, in 1998 and 1999 that there would come a time in 2011 or so where I would be able to play Ocarina of Time on a handheld but with better graphics, I would have had myself cryogenically frozen. Or killed and then ressurected by dread necromancy. We have portable versions of all other console Zeldas up to this point - why not Ocarina of Time? Holy shit! Just thinking about it is getting me all aflutter. I'm going to get my nice earbuds out when the time comes.

Do you fit under any of those criteria? If not, this remake is not for you.

And no, the fact that it's not for you doesn't mean that hating Nintendo or the actions they take is justified.

The problem here is that you're condemning them for appealing to an audience that isn't you. This isn't the kind of thing that they would put their mainline devs on - it's in no way going to impede Skyward Sword or whatever the next handheld Zelda is. It takes nothing away from you: the whole problem is that they're looking at someone else and saying "here, take this" while not giving you anything (except, of course, for Skyward Sword). Do you see the problem here? Pardon my clunky analogy, but it is well-known that I thought that Metroid: Other M was good but disappointing. If it were announced that another Metroid game in that vein was being produced, I would not begrudge Nintendo that decision; they're just serving someone who isn't me (possibly you). I might be disappointed, but why should I be upset that they choose to make other people happy, even if that other group is smaller than the one I belong to?

Just to condense my point, Reason to Not Be Upset:

1. It doesn't take away from other Zelda projects (probably)

2. We already have portable versions of the earlier Zelda titles.

3. 3D Zelda games are the only ones that can really be improved by a graphics overhaul.

4. It's not reasonable to be upset just because a supplier is catering to someone else, especially when they are also catering to you.

This next part hasn't been covered yet. Reasons to get excited:

1. SM64DS was a prelude to Galaxy, which kicked the current 3D formula in the stones, and also to NSMBWii, which was a return to oldschool glory. I expect something fo the same here.

2. Aonuma's not going to worry about a remake of OoT if one is actually there already. Consider this the point where we can expect the Zelda team to move past the ghost of Ocarina.

3. So many more people get to experience this game. Isn't that kind of great? I think it is. When I have kids, I will probably let them play this version.

4. It doesn't detract from mainline Zelda titles in any way. We just have no evidence that this is diverting manpower from the games you want!

5. Dammit it's Ocarina of Time and portable. Holy shit!

THat's all for now. I don't think being upset is a reasonable reaction, especially when you're being upset that other people are happy to have their wants catered.



Rol: you will keep in mind that Fusion outsold Super, that Twilight Princess outsold every single Zelda that wasn't Ocarina of Time, and that Phantom Hourglass is the best-selling handheld Zelda ever.

Anecdotal appeals to authority of unestablished authority (fan opinions) are not convincing or even particularly relevant, on top of being fallacious.



RolStoppable said:
Khuutra said:

Rol: you will keep in mind that Fusion outsold Super, that Twilight Princess outsold every single Zelda that wasn't Ocarina of Time, and that Phantom Hourglass is the best-selling handheld Zelda ever.

Anecdotal appeals to authority of unestablished authority (fan opinions) are not convincing or even particularly relevant, on top of being fallacious.

Damn! I can never be bothered to look up sales anymore ever since the site has changed to 3.0. But still, I'll get to see OoT 3DS vs. Zelda 3DS in sales. You know, I really don't want the 3DS Zelda to be something like Spirit Tracks. But if that happens, it has to be the last of its kind.

Unless it sells 6 million copies

In which case there would need to be lots more in that vein. Right?



Khuutra said:
wfz said:

I genuinely can't wait to hear it Khuutra. Talking with you always turns out interesting.

-------

Nintendo could have at least done a remake of an older game to make it somewhat fresh. I would have loved to see ALttP redone since it's first version was 2d. Seeing a remake of ALttP would at least mean something new and fresh. But look at the pictures someone already posted in here. Yeah the visuals look nicely updated, but it isn't much. It won't change the way the game plays. It's prettier scenery.

What I don't understand are the Nintendo fans who have been flinging curses at "HD fanboys and the graphics whores" when those same Nintendo fans oogle over basically what amounts to an HD update of OoT. And they're willing to repay a full price for a mere HD graphics update.

As the type of gamer I am, I would have at least appreciated an ALttP remake. That would been a hundred times more fresh and new. But Nintendo knows they can release the same OoT game over and over and people will eat it up. They've done it what... three times already? These fans make me sick. It's a gold mine for Nintendo. It makes me mad because I know Nintendo is the only company capable of making their amazing franchises, and when fans beg for "just the same game ported or slightly updated please" it makes me sad because I know Nintendo is capable of so much better. But if they don't have to do the effort, they won't. It's smart, and I'd do the same thing in their position.

I have a dislike for the core gamer who only asks for the same game over and over.

In the first place: I avoid hypocrisy in that I've never accused people of being "graphic whores" unless graphics were their only reasons for liking one game over another. THere is no inherent hypocrisy in liking better graphics while calling people out on liking graphics to the exclusion of all else.

Secondly, remaking an older Zelda title would infringe on the point that earlier console Zeldas have already seen earlier generation handheld releases, namely in that all of them were on the Gameboy Advance. You want a remake of them? In what way? Redrawing LttP's art would be pointless; the resolution hasn't been upgraded significantly enough to really do more than add in some screen real estate, which would necessitate redrawing of certain squares on the map. And redesigning entire dungeons, which would change the flow of the game, in which case it might as well be a new game altogether. The first LoZ is even worse in that its sprites are really small (and thus its environments are really large) in comparison to LttP; updating the graphics for LoZ would basically amount to changing the size and gameplay dynamic of the game. AoL suffers from the same problem. It's only with the 3D games where you can get a noticeable improvement that doesn't affect the way the games play. With OoT you get a game htat looks better and plays the same: with LttP you get a game that looks the same and plays the same; with LoZ you get a game that looks different, not better, and plays worse, since the dynamic of the game was built around small sprites and huge screens.

You remember when they released Link to the Past: Four Swords? And then again on the VC? Ocarina of Time never had that much, unless you count the Collector's Edition, which had every console Zelda up to that point except for LttP. You want to count Master Quest? Nobody actually bought that, because it wasn't purchasable! Ocarina of Time up to this point has been available to three kinds of people: people who would track down the N64 cart, people who were already familiar with the series, and people who had access to the Virtual Console. The vast majority of the time, all three of these categories overlapped. In fact, you yourself were all three of these at once.

But, now, here's the ringer:

Ocarina of Time 3D is not for you.

Here is the people that OoT3D is for (they are few in type but legion in number):

1. People who never got to play the first game. There are a ton of these people, either due to age (the game is twelve years old but most gamers fifteen or under were almost definitely too young to play it when it was popular) or due to lack of access to avenues of purchase or whatever. These are the big people here. Super Mario 64 DS has continued to sell millions and millions of copies over the past six years because it pushed past the oldschool fans and started sellign to people who'd never played 3D Mario before. That's why it might end up being the biggest 3D Mario since the original Mario 64. Nintendo clearly hopes for the same here, which is probably the biggest point of the upgraded graphics.

2. Hardcore buyers who are nostalgiac about Ocarina of Time and fall all over themselves to see it again with a current-gen coat of paint. There are a lot of these people too, in the same vein as people who want a Final Fantasy 7 remake. These people are making an admittance to themselves that the N64 version of the game isn't easy on the eyes anymore, and this new version is of Gamecube-level quality (Young Link looks as good as his Melee model, or better) while being in 3-D. For these people, the game might as well be pure fanservice regardless of the actual intent behind it.

3. People who want Ocarina of Time in portable form. Now, this is where I fit. When I was young, there was an issue of Nintendo Power that showed an image of a Gameboy (I think it was a Pocket) with a screenshot of Mario 64 superimposed over the screen. Thei dea is that that was where gaming could be in ten years - and by God, they were right! But at the time, I thought it was a fever dream. I cherished the idea of being able to carry around all my favorite games, not being tethered to a TV or the familial responsibilities that that implied. If you had told me, in 1998 and 1999 that there would come a time in 2011 or so where I would be able to play Ocarina of Time on a handheld but with better graphics, I would have had myself cryogenically frozen. Or killed and then ressurected by dread necromancy. We have portable versions of all other console Zeldas up to this point - why not Ocarina of Time? Holy shit! Just thinking about it is getting me all aflutter. I'm going to get my nice earbuds out when the time comes.

Do you fit under any of those criteria? If not, this remake is not for you.

And no, the fact that it's not for you doesn't mean that hating Nintendo or the actions they take is justified.

The problem here is that you're condemning them for appealing to an audience that isn't you. This isn't the kind of thing that they would put their mainline devs on - it's in no way going to impede Skyward Sword or whatever the next handheld Zelda is. It takes nothing away from you: the whole problem is that they're looking at someone else and saying "here, take this" while not giving you anything (except, of course, for Skyward Sword). Do you see the problem here? Pardon my clunky analogy, but it is well-known that I thought that Metroid: Other M was good but disappointing. If it were announced that another Metroid game in that vein was being produced, I would not begrudge Nintendo that decision; they're just serving someone who isn't me (possibly you). I might be disappointed, but why should I be upset that they choose to make other people happy, even if that other group is smaller than the one I belong to?

Just to condense my point, Reason to Not Be Upset:

1. It doesn't take away from other Zelda projects (probably)

2. We already have portable versions of the earlier Zelda titles.

3. 3D Zelda games are the only ones that can really be improved by a graphics overhaul.

4. It's not reasonable to be upset just because a supplier is catering to someone else, especially when they are also catering to you.

This next part hasn't been covered yet. Reasons to get excited:

1. SM64DS was a prelude to Galaxy, which kicked the current 3D formula in the stones, and also to NSMBWii, which was a return to oldschool glory. I expect something fo the same here.

2. Aonuma's not going to worry about a remake of OoT if one is actually there already. Consider this the point where we can expect the Zelda team to move past the ghost of Ocarina.

3. So many more people get to experience this game. Isn't that kind of great? I think it is. When I have kids, I will probably let them play this version.

4. It doesn't detract from mainline Zelda titles in any way. We just have no evidence that this is diverting manpower from the games you want!

5. Dammit it's Ocarina of Time and portable. Holy shit!

THat's all for now. I don't think being upset is a reasonable reaction, especially when you're being upset that other people are happy to have their wants catered.


After the first sentence I remarked towards you, the rest of my post wasn't actually meant directly to you. That's why I made the little ------- line. But I am glad you responded to it all anyways. Just know I didn't actually mean any of it personally to you.

Also, I guess I really didn't make it apparent in my first post. I'm not actually upset at Nintendo, I was being humorous. What I am upset at is the core gamer and their preferences in wanting a visually upgraded port of an old game we've all played too much already.

Doesn't everyone with a Wii have access to the VC? Yes, they may not know about OoT, but there are a bunch of other amazing classic games out there. Should we remake them all for the newer generations? And should we continue to do that over the course of years? Remaking older games again and again for the newer audiences? That is an interesting point. It might very well be a good choice. But unless the update is really game-enhancing and changes the formula enough to make it fresh and innovative, it won't be something I support. I would rather those resources be put into something new.

Yes, I'm mad at gamers' preferences. I know how silly and stupid that sounds, and I realize that nothing I say will change them, but I'm just venting my emotions. I wish more gamers were like me and didn't want ports of old games because then that would make Nintendo catering more to my tastes. Yes, I'm selfish. But I'm not really going to go out there and beat up gamers for having their own preferences, it just makes me sad that their preferences are so not aligned with mine and therefore gaming takes a different turn. Then I come on here to lament and throw out my personal opinion about the situation.

Upon reading my words closer, I am finding out that my complaint sounds somewhat similar to those who were intially against Motion Controls. But the difference is that I'm all for change and fresh ideas, I'm against rehashes and ports, which I find stagnates progress. So while on the surface it may seem similar, my entire argument is based on different fundamentals.

When I mentioned the ALttP thing earlier, I meant remaking it completely in 3D Space (like more recent console Zeldas). With more time ot think about it and hearing your reply, I now see that completely remaking aLttP in a 3D world would completely mess up its dungeons and everything in general. It's not a good idea, I agree.

 

I know OoT 3D is not for me. I've known that all along. But what makes me upset is the thought that it's hindering the progress of the real Zelda 3DS. That Nintendo will feel they have satisfied all Zelda gamers with this and won't hurry to put out the real Zelda in fear of crowding their own Zelda market. If this remake of OoT 3DS doesn't interfere with resources and doesn't interfere with release schedules due to crowding, then I'm perfectly happy. But can we know for sure?

 

OoT portable is the one thing I actually find reasonable in this thread so far. I'll give you that point.

 

There's a difference between trying something new (M:OM) and just merely throwing out the same game with an update (OoT 3DS). Even if I would hate the "new" thing, I would appreciate it more than the port. That's just my personal preference.

 

"1. It doesn't take away from other Zelda projects (probably)"

I actually laughed out loud when I read this. "Probably"! On that single point rests the entirety of whether I truly am upset or not! Don't "probably" me, mister! I want to know if this game truly doesn't impede the progress of the other 3DS Zelda, but I guess finding that answer is close to impossible.

 

It's not just about the resources being used, it's about potentially "crowding" the Zelda market. Nintendo might find that instead of needing to release the new Zelda next year, they can wait 2 more years because the space has been filled. You catch my meaning?

Again, it's nothing negative towards Nintendo. They are business geniuses and are amazing at taking advantage of the market and their needs. I am just lamenting over the core gamer who shoves all their money at Nintendo to keep making these ports.

 

It's dinner time at the moment so I'm going to throw this post out there as it stands right now. I'll get back to you later, and I'd love to hear a reply.



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There's actually not a lot I need to reply to, but I will refer to one point:

We will be lucky, blesst, if the next 3DS Zelda takes a long time to come out. As I'm confident in OoT being handled by a secondary or tertiary studio, I can live with the next 3DS Zelda taking a long time to come out. Ditto the Zelda for the Wii's successor. I want time to savor its absence, to build up anticipation, to be assured that the ancient Nintendo adage where time equates to craft is being fulfilled.



Khuutra said:

There's actually not a lot I need to reply to, but I will refer to one point:

We will be lucky, blesst, if the next 3DS Zelda takes a long time to come out. As I'm confident in OoT being handled by a secondary or tertiary studio, I can live with the next 3DS Zelda taking a long time to come out. Ditto the Zelda for the Wii's successor. I want time to savor its absence, to build up anticipation, to be assured that the ancient Nintendo adage where time equates to craft is being fulfilled.


After you've reached a certain point, I don't think you can equate time to quality. When that point arrives though, I have no idea, as I'm not a developer. But you can't say that the second year spent on a game will be as productive as the first, and so on. Spending 10 years on a game won't make it so much better than if you only spent 2 years on it.

Well then again, we have to wait for Duke Nukem Forever to come out to answer that question I suppose. Maybe I'm all wrong!

Lets say the new Zelda game's development isn't being impeded by OoT 3DS, and it's ripe and ready to come out next year. Nintendo decides that it doesn't want to over-saturate their market and they hold the game back simply because they feel the Zelda market is satiated for the time being. It would make perfect business sense, but it would make me sad, :( Because I'm definitely not one of the ones satiated by OoT 3DS.

 

I'm actually the opposite of you in that I'm trying to not build up anticipation for new Zelda games, simply because I know my expectations will evolve until they surpass what the game could ever achieve, and I am left with disappointment when I play it. It's happened enough times for me to never want to make the mistake again. I do hope that the future Zelda games meet your expectations however!

On the other hand, I do agree that we need resting time between new Zeldas in order to bring up our appetite, and that's exactly what I'm afraid Nintendo is going to do - hold back Zelda 3DS because the market is satiated by a 15 year old upgraded port of OoT. A game people like me have played to death already and want something new.



wfz

You get Skyward Sword next year



Khuutra said:

Rol: you will keep in mind that Fusion outsold Super, that Twilight Princess outsold every single Zelda that wasn't Ocarina of Time, and that Phantom Hourglass is the best-selling handheld Zelda ever.

Anecdotal appeals to authority of unestablished authority (fan opinions) are not convincing or even particularly relevant, on top of being fallacious.

I think the problem is that the sales for these series have stagnated (actually unsure about Metroid, ignoring it for now). Yes, Twilight Princess outsold the original Zelda overall, but its impact isn't anywhere close to the original, or OoT.

We've seen Mario grow with the new / recaptured audience Nintendo now has - the 70mil / 135mil strong audience gave us insane 2D Mario and Mario Kart sales, so there's no reason Zelda shouldn't be able to follow. Instead, sales have been stuck at its NES/N64 levels, which isn't very impressive, as the market was much smaller then (especially for the N64, with its <33mil base).

And it's not like single player Action / Adventure is out of style, as we've seen Assassin's Creed pull freakin 8-9 million out of its ass, twice now. Seeing that game top Zelda, just... feels wrong to me.


Oh, also, great response to wfz



Khuutra said:

wfz

You get Skyward Sword next year


My Zelda appetitate could not possibly ever be satiated.

Besides that point, I have one simple remark for you, my dear Khuutra.

I cannot play Skyward Sword on the go, which was one of your praising points for OoT 3DS, and the one point I agreed with.

What am I supposed to do without my portable Zelda? I weep. In the darkness. Alone.

 

Without my portable Zelda.