Forums - Microsoft Discussion - What exclusives does the Xbox have?

JonnyAtlas said:
I think what CGI is forgetting in this discussion is the fact that the "Games for Windows Live" = same brand (just as PS3 and PSP are the "same brand" in his eyes). M$ is getting a chunk of each of those sales (which are being played on one of their "systems", lest we forget M$ has a massive market share on the personal computer). They still require a Live membership on top of it (Sliver to play/save, Gold for multiplayer), so the only real difference for M$ is which package it sells in. So, in that sense, there is no more basis for excluding exclusives like Gears than there is for excluding exclusives like LBP. They are still exclusive to M$ as a brand.

What you're forgetting is

The same experience! Or take Mass Effect 2 for example:

The same experience. But as for the PSP/PS3 argument.

Not the same experience. Its not even the same game. Non, or very few, of the levels of LBP PSP are in the PS3 version.

Exclusives matters.. no matter how the economics of releasing multiplatform games works. You get the same experience playing L4D2 on the 360 as you do on the PC. And thats not the case with the PSP/PS3.

As for the same brand. Nobody is thinking "oh i bought myself a cool new Microsoft computer". But people do think "oh i bought myself a playstation portable or playstation 3". Thats where exclusives play their part. If you can brand exclusives to your hardware, people will eventually buy it. But if they can get their hands on it on another platform that they already have, they're not going to add that to the incentive to purchase a games console. In SONYs case, if you own a PS3 and you like LBP, releasing it on the PSP wont reduce the urge to get a game you like in a portable way. It wont hinder PSP sales, or PS3 sales.

Microsoft knows this, and thats why they have certain games as exclusives. Halo for example would be a perfect PC game with the FPS competitiveness. 
 



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There's a good deal of games that release on PC/360 -- Left 4 Dead being one of them -- that I absolutely hate playing on the 360. I own it on 360 (Because I have a friend who is a Mac user) and PC, and I essentially never play it on the 360 unless I absolutely have to play with that group of IRL friends.

I would argue that there's a pretty important difference. There's also a pretty good reason why most games don't allow PC/360 cross play: because historically when it's been allowed, it hasn't been a level playing field. Console players can't keep up. Not because they're bad or unskilled or anything, but because the controller is simply patently inferior for the skill-oriented, competitive genres (FPS, TPS, RTS).

Which all points to the suggestion that it isn't the same experience. I'm honestly not sure what is closer -- the PSP and PS3 are obviously far different on a technological level, but their control mechanisms are very similar. The 360 iterations of games are typically only slightly inferior to the PC version on a technical level, but the input methods are vastly different. Personally, I'm far more concerned with input method than I am technological advantage, but it's a matter of preference.


On topic: Fable III, Mass Effect 3, and several others mentioned are not 360 exclusives. The list of major titles exclusive to the system is fairly low at the moment, but I suspect a fairly substantial Natal reveal forthcoming.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

I don't know if anyone has mentioned this yet but feelplus is suppose to be doing a big budget jrpg for microsoft.

http://www.siliconera.com/2010/01/11/feelplus-developing-a-large-scale-rpg-for-microsoft/

I hope they announce it at e3 and if it's anywhere as good as lost odyssey I will be very happy.



STEKSTAV said:
selnor said:
CGI-Quality said:
selnor said:
CGI-Quality said:
selnor said:
CGI-Quality said:
DarkisWR said:
CGI-Quality said:
DarkisWR said:
Theres more than whats been said...heck look at whats listed on wiki*lol i know right??*

Idk why folks don't count the exclusives that come out on 360/pc...thier both msft platforms..it makes sense money wise for them to relase like that...and if sony had any pc market share..they'd do the same.

Because a "true blue" exclusive is only on one platform. If the PC benefits from getting games also on the 360, how does that help the 360 to stand out? Many people will skip the console version altogether.

In the case of games like ALAN WAKE or Halo: Reach, there's no doubt about it, it's 360 or nothing, which is important to a brand.

 

 

But if your holding to true blue then shouldn't you take off some of those games PS3 wise? Or does the psp version of the game just not count?

What games are we talkin'? ModNation, LBP? What else?

And even with PSP iterations, they usually are fairly different from their PS3 counterparts. And it's a rarity that the PSP sees games that it shares with the PS3.

Besides, the PSP isn't hurting the PS3 when their in the same brand.

I see where you are both coming from. Although the PC market obviously isnt hurting the 360 at all. The sales of games like Gears , Mass Effect etc show in many cases higher sales than most PS3 exclusives. Which would say that the console gamers ( except for the very very hardcore minority ) are inkeeping PC players. Bear in mind it costs money to regualarly get full graphics from the PC. My friends PC is quite well specced. Yet cant play many games that my 360 has at highest settings. Nullifying any advantage the game might have over the 360 version on highest settings.

Microsoft understands the importance of exclusives, otherwise ODST, Gears 2, Forza 3, & AW etc, etc...would all be on the PC. High sales or not, you have to build a brand and sharing many of your exclusives with another platform (yes, even the PC) isn't exactly the way to go about it. Two or 3 games selling north of 5mill doesn't mean PC/360 games won't hurt the 360's chances/potential/brand.

But you are talking different demographics. Like I said though there is a very very small bunch who will own a PS3/PC for example. The games you mention there were designed solely for the console market. Forza 1/2 were all on consoles. Remedy said they wanted to get AW finished. You can choose to believe that M$ moneyhatted it to 360, but considering the small team it's easy to see they had to choose one. As for ODST, again Halo is without a doubt set up as a console shooter.

PC gamers tend to want very different games.

And yet so many PC gamers say they will wait for a confirmation of a PC release of many 360 titles. Understand this, everytime that happens, it's another loss of a potential 360 purchase. Microsoft understands that.

That is a very small amount of Forum PC users. Majority of PC gamers play CS, WOW or Strategy games. Dont get me wrong, yes there are those who play other titles, but the average joe wanting to buy a console wont have a gaming PC. The sales of these PC/360 games on 360 are enough to tell us that the 360 is hardly being affected due to this. How many more 360's do you think would have sold extra if all those games were on 360 only? I honestly think it would be in the 100,000's. Nowhere near 1 million.

Any PC gamer I know isnt even interested in consoles. Or they are only interested in making sure it is capable of running MMORPG's. Very few ( I know 1 ) have PC's to run all the latest games like SCC, ME2 etc.

I do agree with you. But think the amount of people your talking about is a very small percentage of people that would increase any further 360 sales by any signifacant amount. Us forum users are in a huge minority. It just feels a big minority because we are here amongst the few thousand of us.


What i think CGI is saying is that exclusives are important, and MS knows it. If it was so insignificant to sales as you're saying, or if its all Win/Win for MS and that they dont care about some lousy 100k sales.. there wouldn't be any 360 exclusives like AW and Halo. I mean, Halo is a definitely a PC market game. So exclusives do matter, they do play their part and microsoft knows this very well. And one shouldnt downplay the importance of exclusives.

And im sorry if i misinterpreted you CGI

Nope, you're spot on. In fact, you're the only one that's either referred to me or quoted me that understands what I'm saying.



                                                                                                             

STEKSTAV said:
JonnyAtlas said:
I think what CGI is forgetting in this discussion is the fact that the "Games for Windows Live" = same brand (just as PS3 and PSP are the "same brand" in his eyes). M$ is getting a chunk of each of those sales (which are being played on one of their "systems", lest we forget M$ has a massive market share on the personal computer). They still require a Live membership on top of it (Sliver to play/save, Gold for multiplayer), so the only real difference for M$ is which package it sells in. So, in that sense, there is no more basis for excluding exclusives like Gears than there is for excluding exclusives like LBP. They are still exclusive to M$ as a brand.

What you're forgetting is

The same experience! Or take Mass Effect 2 for example:

The same experience. But as for the PSP/PS3 argument.

Not the same experience. Its not even the same game. Non, or very few, of the levels of LBP PSP are in the PS3 version.

Exclusives matters.. no matter how the economics of releasing multiplatform games works. You get the same experience playing L4D2 on the 360 as you do on the PC. And thats not the case with the PSP/PS3.

As for the same brand. Nobody is thinking "oh i bought myself a cool new Microsoft computer". But people do think "oh i bought myself a playstation portable or playstation 3". Thats where exclusives play their part. If you can brand exclusives to your hardware, people will eventually buy it. But if they can get their hands on it on another platform that they already have, they're not going to add that to the incentive to purchase a games console. In SONYs case, if you own a PS3 and you like LBP, releasing it on the PSP wont reduce the urge to get a game you like in a portable way. It wont hinder PSP sales, or PS3 sales.

Microsoft knows this, and thats why they have certain games as exclusives. Halo for example would be a perfect PC game with the FPS competitiveness. 

Again, you seem to be the only one that gets it.



                                                                                                             

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As someone who games on both PC and 360 (and has played many of the cross-platform games on both), I have to disagree on three levels.
One:
The playing experience on a PC and the playing experience on the 360 are VASTLY different. If they weren't, do you really think PC gamers would "wait for a confirmation of a PC release"? Of course not. As Bodhesatva already pointed out, the input methods are completely different, creating a totally different pace and skill level. To say PC and 360 are the same gaming experience is rediculious (unless you are, for some reason, using a controller for your PC gaming instead of mouse and keyboard, in which case you're just crazy).
Two:
They don't say "oh I bought myself a cool new Microsoft computer", they say "oh I bought myself a cool new Windows computer". Just about every PC gamer runs Windows. I they are running Linux or OSX, they have a dual boot setup. Why? Because the PC is a Microsoft exclusive gaming system. This is slowly changing (Steam on Mac), but it will always remain thus. The fact that Steam now runs on Macs just proves my point more. By making their games "for Windows Live", they are ENSURING that anyone who plays said game is doing so on THEIR system. No matter how you try to frame it, it is still Microsoft exclusivity. The games still only run on Microsoft systems. Those who don't drop $299 on a 360 drop close to $200 on the Windows OS, then even more on Office, etc. I assure you, the PC gamers are not hurting Microsoft at all. They are still putting money in their pockets and contributing to market share.
Three:
I disagree that Halo would be a perfect PC game, with evidence to support my point. The fact of the matter is, they released both Halo and Halo 2 on PC (Link: http://www.gamespot.com/pc/action/halo2/index.html - again, Games for Windows Live). They sold so poorly you weren't even aware they did so. They weren't going to invest the money in developing a PC version of Halo 3, ODST or Reach when their first two attempts bombed. The only reason they don't release certain exclusive game on PC is because they realize there is no market for them on the system. It has nothing to do with 360 sales because, as stated above, they still have the market exclusivity on the game. One less 360 sale by a PC gamer is one more Windows PC sale. Saying an exclusive game released for Windows Live isn't exclusive is 

As someone who games on both PC and 360 (and has played many of the cross-platform games on both), I have to disagree on three levels.

 

One:

The playing experience on a PC and the playing experience on the 360 are VASTLY different. If they weren't, do you really think PC gamers would "wait for a confirmation of a PC release"? Of course not. As Bodhesatva already pointed out, the input methods are completely different, creating a totally different pace and skill level. To say PC and 360 produce the same experience is ridiculous (unless you're, for some reason, using a controller for your PC gaming instead of mouse and keyboard, in which case you're just crazy).

 

Two:

They don't say "oh I bought myself a cool new Microsoft computer" because they say "oh I bought myself a cool new Windows computer". Just about every PC gamer runs Windows. If they are running Linux or OSX, they have a dual boot setup. Why? Because the PC is a Microsoft exclusive gaming system. This is slowly changing (Steam on Mac), but it will always remain thus. The fact that Steam now runs on Macs just proves my point further. By making their games "for Windows Live", they are ENSURING that anyone who plays said game is doing so on THEIR system. No matter how you try to frame it, it is still Microsoft exclusivity. The games still only run on Microsoft systems. Those who don't drop $299 on a 360 drop close to $200 on the Windows OS, then even more on Office, etc. I assure you, the PC gamers are not hurting Microsoft at all. They are still putting money in their pockets and contributing to market share.

 

Three:

I disagree that Halo would be a perfect PC game, with evidence to support my point. The fact of the matter is, they released both Halo and Halo 2 on PC (Link. Again, Games for Windows Live). They sold so poorly you weren't even aware they did so. They weren't going to invest the money in developing a PC version of Halo 3, ODST or Reach when their first two attempts bombed. The only reason they don't release certain exclusive games on PC is because they realize there is no market for them on the system. It has nothing to do with 360 sales because, as stated above, they still have the market exclusivity on the game. One less 360 sale by a PC gamer is one more Windows PC sale. Saying an exclusive game released for Windows Live isn't exclusive is ignoring that the game is still played on a Microsoft system.

 



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CGI-Quality said:
mundus6 said:
Depends on what you mean with exclusives. If you mean games that are only on 360 and not for PC then yes there isn't that many games coming. But neither is there for PS3, last time i checked (this year). But I'm sure both MS and Sony will have loads of titles announced for E3, most of them will probably be move and natal titles though and i probably wont buy neither.

Well, if we include all exclusives for 2010:

PS3

HEAVY RAIN

MAG

Yakuza 3

God of War III

White Knight Chronicles

ModNation Racers

3D Dot Game Heroes

LittleBIGPlanet 2

Gran Turismo 5

Socom 4

And that's what has released and/or we KNOW of.

Correct me if I'm wrong, but isn't ModNation Racers also available on the PSP?



CGI-Quality said:
STEKSTAV said:
JonnyAtlas said:
I think what CGI is forgetting in this discussion is the fact that the "Games for Windows Live" = same brand (just as PS3 and PSP are the "same brand" in his eyes). M$ is getting a chunk of each of those sales (which are being played on one of their "systems", lest we forget M$ has a massive market share on the personal computer). They still require a Live membership on top of it (Sliver to play/save, Gold for multiplayer), so the only real difference for M$ is which package it sells in. So, in that sense, there is no more basis for excluding exclusives like Gears than there is for excluding exclusives like LBP. They are still exclusive to M$ as a brand.

What you're forgetting is

The same experience! Or take Mass Effect 2 for example:

The same experience. But as for the PSP/PS3 argument.

Not the same experience. Its not even the same game. Non, or very few, of the levels of LBP PSP are in the PS3 version.

Exclusives matters.. no matter how the economics of releasing multiplatform games works. You get the same experience playing L4D2 on the 360 as you do on the PC. And thats not the case with the PSP/PS3.

As for the same brand. Nobody is thinking "oh i bought myself a cool new Microsoft computer". But people do think "oh i bought myself a playstation portable or playstation 3". Thats where exclusives play their part. If you can brand exclusives to your hardware, people will eventually buy it. But if they can get their hands on it on another platform that they already have, they're not going to add that to the incentive to purchase a games console. In SONYs case, if you own a PS3 and you like LBP, releasing it on the PSP wont reduce the urge to get a game you like in a portable way. It wont hinder PSP sales, or PS3 sales.

Microsoft knows this, and thats why they have certain games as exclusives. Halo for example would be a perfect PC game with the FPS competitiveness. 

Again, you seem to be the only one that gets it.

I thought I was the only one that got it! I have a PC and a X360 and the only games I got on my X360 is Halo 3 and Gears 2. I want games I can't experience on my PC (and that I have a general interest in ofcourse xD).



In a thread asking which exclusive games ARE COMING for the 360, why is there a list of games already released on the PS3?



Twitter: @d21lewis  --I'll add you if you add me!!

JonnyAtlas said:

 

As someone who games on both PC and 360 (and has played many of the cross-platform games on both), I have to disagree on three levels.
One:
The playing experience on a PC and the playing experience on the 360 are VASTLY different. If they weren't, do you really think PC gamers would "wait for a confirmation of a PC release"? Of course not. As Bodhesatva already pointed out, the input methods are completely different, creating a totally different pace and skill level. To say PC and 360 are the same gaming experience is rediculious (unless you are, for some reason, using a controller for your PC gaming instead of mouse and keyboard, in which case you're just crazy).
Two:
They don't say "oh I bought myself a cool new Microsoft computer", they say "oh I bought myself a cool new Windows computer". Just about every PC gamer runs Windows. I they are running Linux or OSX, they have a dual boot setup. Why? Because the PC is a Microsoft exclusive gaming system. This is slowly changing (Steam on Mac), but it will always remain thus. The fact that Steam now runs on Macs just proves my point more. By making their games "for Windows Live", they are ENSURING that anyone who plays said game is doing so on THEIR system. No matter how you try to frame it, it is still Microsoft exclusivity. The games still only run on Microsoft systems. Those who don't drop $299 on a 360 drop close to $200 on the Windows OS, then even more on Office, etc. I assure you, the PC gamers are not hurting Microsoft at all. They are still putting money in their pockets and contributing to market share.
Three:
I disagree that Halo would be a perfect PC game, with evidence to support my point. The fact of the matter is, they released both Halo and Halo 2 on PC (Link: http://www.gamespot.com/pc/action/halo2/index.html - again, Games for Windows Live). They sold so poorly you weren't even aware they did so. They weren't going to invest the money in developing a PC version of Halo 3, ODST or Reach when their first two attempts bombed. The only reason they don't release certain exclusive game on PC is because they realize there is no market for them on the system. It has nothing to do with 360 sales because, as stated above, they still have the market exclusivity on the game. One less 360 sale by a PC gamer is one more Windows PC sale. Saying an exclusive game released for Windows Live isn't exclusive is 

 

As someone who games on both PC and 360 (and has played many of the cross-platform games on both), I have to disagree on three levels.

 

One:

The playing experience on a PC and the playing experience on the 360 are VASTLY different. If they weren't, do you really think PC gamers would "wait for a confirmation of a PC release"? Of course not. As Bodhesatva already pointed out, the input methods are completely different, creating a totally different pace and skill level. To say PC and 360 produce the same experience is ridiculous (unless you're, for some reason, using a controller for your PC gaming instead of mouse and keyboard, in which case you're just crazy).

 

Two:

They don't say "oh I bought myself a cool new Microsoft computer" because they say "oh I bought myself a cool new Windows computer". Just about every PC gamer runs Windows. If they are running Linux or OSX, they have a dual boot setup. Why? Because the PC is a Microsoft exclusive gaming system. This is slowly changing (Steam on Mac), but it will always remain thus. The fact that Steam now runs on Macs just proves my point further. By making their games "for Windows Live", they are ENSURING that anyone who plays said game is doing so on THEIR system. No matter how you try to frame it, it is still Microsoft exclusivity. The games still only run on Microsoft systems. Those who don't drop $299 on a 360 drop close to $200 on the Windows OS, then even more on Office, etc. I assure you, the PC gamers are not hurting Microsoft at all. They are still putting money in their pockets and contributing to market share.

 

Three:

I disagree that Halo would be a perfect PC game, with evidence to support my point. The fact of the matter is, they released both Halo and Halo 2 on PC (Link. Again, Games for Windows Live). They sold so poorly you weren't even aware they did so. They weren't going to invest the money in developing a PC version of Halo 3, ODST or Reach when their first two attempts bombed. The only reason they don't release certain exclusive games on PC is because they realize there is no market for them on the system. It has nothing to do with 360 sales because, as stated above, they still have the market exclusivity on the game. One less 360 sale by a PC gamer is one more Windows PC sale. Saying an exclusive game released for Windows Live isn't exclusive is ignoring that the game is still played on a Microsoft system.

 

 

One

Yes they control differently and the pace is not the same. But take Mass Effect for example, one of the greater stories in a game this gen, if you've played it on the PC you're not going to go out and purchase a 360 so you can play ME2 on the 360 aswell. Because you've already played it. The incentive to buy the hardware for a certain game is lost. Just imagine if all of the console exclusive games had been exclusive to the 360, the incentive to purchase a 360 would be greater than if the 360 didnt have any exclusives at all. Its really simple.. 1+1=2. And all console makers knows the importance of branding your hardware with exclusives. Even microsoft.

Two

No, no one thinks "oh i bought myself a cool new Windows computer"! Thats not true at all. They either go, "oh i bought myself a Laptop" or "I bought myself one hell of a gaming rig". Games released on the PC dosent help in branding Microsofts game division in any way. As for the Sony counterpart, which is why we're having this discussion about games within the same brand, is different. Same goes for Nintendo who also does portables. If theres alot of games you want on the portable version, that has the big brother counterpart on the main console, its not going to stop you from purchasing either one because its not the same experience. If you've played LBP on the PS3, its not going to spoil the story or experience on the PSP version. It might even give you a bigger urge to pick up the portable version since you love the concept at platforming, but want it as you travel. 

Three

Thats because Halo as a franchise is a console game first, PC game second. Just look at Modern Warfare 2 for example. Just because its a FPS, dosen't mean it will be a success just off the bat, even though it sold like 15m on the consoles. PC gamers want a PC games. Counter Strike which is in many ways inferior to Call of Duty, is still being played and have huge success within the PC market.

 

Bottom line is, true blue exclusives matter. They do play their part. And one shouldnt downplay their importance in branding a console or creating demand. And thats exactly why Microsoft has certain games as exclusives, just like sony and ninty. And thats also why alot of us wants to see MS announce a new first party IP at E3.