Forums - Gaming Discussion - Xbox 360 FF VERSUS XIII Under Consideration (Interview with Wada)!!

darthdevidem01 said:
halil23 said:

Agreed!

@darthdevidem01, 13 got close?!? What about 7 & 10?

X got close too, so did IV. And VII was my favorite until I played FFVI & after that I played X/IV/XIII all of which went ahead of VII. 

FAIL!! Just when I thought you're the biggest FF fan on VGC.

 

 

 

Nah joking! To each his own! To me it 7, 10, 8 and so on...



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forevercloud3000 said:
Making a game multiplat does not make you more money. Name one video game franchise thatwas exclusive but went MP that didn't underperform or only hit mid ground as a MP? 

Tales Of series went multiplatform with Symphonia, which is its biggest game.  Vesperia's sales also did better once it went multi-platform.

Grand Theft Auto was exclusive to the PS2, went multiplatform with the Xbox, and the series did not underperform

Dito for Metal Gear Solid.

And Street Fighter.

Resident Evil saw a massive rebound when it went multiplatform.

Same for Soul Calibur.

I'm guessing you think Final Fantasy XIII did poorly: I shan't quibble.

There's probably a crapton more that I'm missing, but I'm just going off the cuff here.  Point is, you're wrong.



My wife will be happy. She just beat FF13 and loved it. More power to 360 owners for sure.

First party has still made the difference this gen. But Microsoft really counters with some great third party offerings.

Can't wait to see the meltdown when It's official. I'll stay out of that one lol.



It's just that simple.

noname2200 said:
forevercloud3000 said:
Making a game multiplat does not make you more money. Name one video game franchise thatwas exclusive but went MP that didn't underperform or only hit mid ground as a MP? 

Tales Of series went multiplatform with Symphonia, which is its biggest game.  Vesperia's sales also did better once it went multi-platform.

Grand Theft Auto was exclusive to the PS2, went multiplatform with the Xbox, and the series did not underperform

Dito for Metal Gear Solid.

And Street Fighter.

Resident Evil saw a massive rebound when it went multiplatform.

Same for Soul Calibur.

I'm guessing you think Final Fantasy XIII did poorly: I shan't quibble.

There's probably a crapton more that I'm missing, but I'm just going off the cuff here.  Point is, you're wrong.

DMC4



Nice one!



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geddesmond2 said:
zero129 said:
geddesmond2 said:
darthdevidem01 said:
geddesmond2 said:
darthdevidem01 said:
geddesmond2 said:
darthdevidem01 said:
Rainbird said:
darthdevidem01 said:
Rainbird said:
In other words, no surprises here.

I dunno, FF13 has done very well on xbox 360, but I still think the sales it has there could have been achieved on PS3 too. I think PS3 can sustain a FF game by itself. But if all S-E is seeing is sales on the paper then yeah they would want to do this move.

I think they should make Versus timed exclusive worldwide at the least as a litmus test. For example many people said MGS4 was going multiplat but when it sold that well on PS3 I don't think Konami felt there was any need to go multiplat.

The PS3 version only outsold the 360 version by 800k in the west, the only areas they were competing in, and the 360 version was clearly a rushed port, so they can't have spent a lot of money on it. If they can start on it earlier, they might even release FFvXIII (360) in Japan as well, and I don't think the PS3 version will be able to sell as much if it's exclusive, as both versions combined if it is multiplat.

I think the chances of FFvXIII remaining exclusive are slim.

So the PS3 couldn't have made up for the 360 sales?

MGS4 did just fine making on PS3 & outsold MGS3.

@geddesmond

YAWN

The plan was to make it linear from the get go, they didn't change the whole games structure after 2008. Did you whine when FFX was on the weakest console last gen?

Get over it.

Ah right so you know it was there plan to make FF13 linear from the get go because? So they planned from the very start to make an area called Gran Pulse which they would use as there only place that gives the player a sense that there playing an RPG. Stick it near the end of the game were it coincidently lands on the 3rd Disk of the Xbox 360 version, Yeah sure they did. Anyone who thinks FF13 wasn't sacraficed for an Xbox 360 version are just fooling themselfs.

 

Oh no YOU are fooling yourself. So your telling me that after the port was announced in 2008 they CHANGED the entire game & made it linear in the 1 years 6 months they had to release it for the Japan release? Puh-lease

Again thats how the game was planned, you didn't like it, fine tough luck but its not xbox 360's fault, get over it.

Oh my god I'm shocked that you actually think they only started working on a 360 version of the game after they announced it. OK if the game wasn't sacrificed for the Xbox 360 version of the game then explain to me why the first 2 disks of the 360 version contain only story chapters and no missions or freedom what so ever and you can't go back to an of those areas. You explain to me those things there and maybe I'll stop fooling myself as you put it.

I'm, not god, I don't know.

The devs clearly though it would be boring to let you back track when those chapters were a straight line. I know I would be bored to do that. I'd like an option to play each chapter again in New Game + mode but I would hate to backtrack.

Now you give me concrete evidence on how "Xbox 360 ruined FF13", by concrete evidence I mean a source. 

Any response to this post without concrete evidence will be seen as an admittance of defeat.

I can't believe I'm going back and fourth with someone whos first FF game was probably FF10. Anyway your last bit of that post was just a very childish comment. But seen as you must have missed this a few months back I'll post the link again.

http://www.joystiq.com/2010/01/13/square-enix-cut-a-games-worth-of-content-from-final-fantasy-xii/

I've been playing FF games for over 12 years and I know what a FF games is. FF13 was not a FF game and if FFV13 goes multiplat I will not be buying it because I know it will be just another linear piece of crap compared to the rest of the games in the series.

Oh and by the way, any response to this post without concrete evideance that FF13 wasn't sacrificed because of the 360 version will be seen as an admittance that you don't know shit about the FF series. There see how that works there.

 

I started playing FF from FF7, then went back and played every other FF game before it, and every FF game after it (Except for 11).

If you're such an FF fan you should know pretty much every FF game has had content cut from it, like pretty much every other game too also, FF7-9 where on multi discs, that didn't stop them games from having on Overworldmap, and towns, yet FF10 was on PS2 an didn't have an Overworld or as many towns and that was only on 1 dvd and made with the PS2 in mind, so would it of had them things the PS1 versions had if it was on the more pwerfull xbox at the time?. no it wouldn't.

Plus if its the 360's fault that content was cut then why is it so many PS3 excusives have had content cut too? here let me show you 2 examples

http://www.computerandvideogames.com/article.php?id=238208 <--Click there to see how God of War 3 had a whole epilogue cut,

or

http://www.qj.net/qjnet/playstation-3/yakuza-3-riddled-with-cut-content-missing-more-than-a-dozen-sub-missions.html <-- click there to see how Yakuza 3 had a whole bunch of content cut too, was that becos of disc space or the 360's fault that content was cut? nope as both them games where PS3 exclusives and the coontent was cut to save time and to get both games out, same as with the cut content from FF13, it was already in Development for such a long time they had to cut content to release it, same with every other game, its just elitest PS3 fans that makes a big deal out of it with FF13 as an excuse for how upset they are it went multi platform, i gues ye must really be mad with Sega and Santa Monica then too..

Why do people always bring FF10 into these types of discussions cause even though FF10 was a linear game and it got ride of the world map overview it still gave you a lot of freedom, had Blitzball to play and it allowed you to return to every area of the game.

Also I'm well aware of the International editions of FF games and how every game out there has content cut because it doesn't fit in or leaves plot holes in the game. But a whole games worth of content. Come on.

People in this thread can keep calling me a Sony fanboy, keep saying I'm still pissed off from the 2008 E3 announcement and say simular stuff to everyone who disagrees with them but that still doesn't hide the fact that a whole games worth of content was cut from this game for whatever reason you believe and FF13 does not live up to the rest of the series.

I also see some people in this thread saying Sony fanboys are pathetic because there pissed FF13 went multiplat and shit like that. Lol some off the same people who were crying the other day saying they were boycotting Red Dead Redemption because the PS3 version got an exclusive costume. Yeah yous know who yous are.

Well FF10 still did not offer the amount of freedom the older games did, and like i said the older games where on multi discs too and still allowed you to go back to every area.

so then why would the 360 version being on multi discs of stopped that happening now?, i'll tell you why cos it was planned from the start , did you see where square said it would be just too much work to make Towns etc at the momment on next gen systems when they where talking about the FF7 remake and why it would take forever to make with the same kinda graphics of FF13 right?.

They cut the towns and stuff to save on time, want prove here read this  http://www.1up.com/do/newsStory?cId=3177829

so now tell me again why its the 360's fault? i've giving you prove so prove to me otherwise.

Square was already well behind on there release and other teams where getting games out there like Lost Odysee, that had everything a "Real Final Fantasy fan" could want, from the battle system to towns to exploring everything, so if you want to play a real next gen FF game get an xbox 360 and go get that game, and stop trying to come up with excuses for Square-Enix's own work by making it look like it the 360's fault. and im sure now that you have the prove you will stop this stupid ass fanboy like talk of yours right?...



noname2200 said:
forevercloud3000 said:
Making a game multiplat does not make you more money. Name one video game franchise thatwas exclusive but went MP that didn't underperform or only hit mid ground as a MP? 

Tales Of series went multiplatform with Symphonia, which is its biggest game.  Vesperia's sales also did better once it went multi-platform.

Grand Theft Auto was exclusive to the PS2, went multiplatform with the Xbox, and the series did not underperform

Dito for Metal Gear Solid.

And Street Fighter.

Resident Evil saw a massive rebound when it went multiplatform.

Same for Soul Calibur.

I'm guessing you think Final Fantasy XIII did poorly: I shan't quibble.

There's probably a crapton more that I'm missing, but I'm just going off the cuff here.  Point is, you're wrong.

Tales of Symphonia(Exclusive): did 1.10million > Tales of Vesparia(Multiplat) only did  0.85mill. Mind you, Symphonia was on the Gamecube, the system with the smallest userbase at the time.

Grand Theft Auto San An.(Exclusive)=18.31million copies> Grand Theft Auto IV=14.3million. Do you still not see the pattern?

Metal Gear Solid 4(Exclusive)=4.74million> Metal Gear Solid 3=4.07. Whats that? MGS4 did better then the last entry that had more than twice the userbase u say?!!! NO WAY!!?!?!

Street Fighter has always been multiplatform. Why did you even mention this one?

Resident Evil has been multiplat from the start as well

Soul Calibur is also a game which has always been MP. I think what you meant to say was Tekken and....

Tekken 5(Exclusive) 3.66million> Tekken 6(Multiplat)=2.31

 

Which Proves my point. So it is you who are wrong.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
noname2200 said:
forevercloud3000 said:
Making a game multiplat does not make you more money. Name one video game franchise thatwas exclusive but went MP that didn't underperform or only hit mid ground as a MP? 

Tales Of series went multiplatform with Symphonia, which is its biggest game.  Vesperia's sales also did better once it went multi-platform.

Grand Theft Auto was exclusive to the PS2, went multiplatform with the Xbox, and the series did not underperform

Dito for Metal Gear Solid.

And Street Fighter.

Resident Evil saw a massive rebound when it went multiplatform.

Same for Soul Calibur.

I'm guessing you think Final Fantasy XIII did poorly: I shan't quibble.

There's probably a crapton more that I'm missing, but I'm just going off the cuff here.  Point is, you're wrong.

Tales of Symphonia(Exclusive): did 1.10million > Tales of Vesparia(Multiplat) only did  0.85mill. Mind you, Symphonia was on the Gamecube, the system with the smallest userbase at the time.

Grand Theft Auto San An.(Exclusive)=18.31million copies> Grand Theft Auto IV=14.3million. Do you still not see the pattern?

Metal Gear Solid 4(Exclusive)=4.74million> Metal Gear Solid 3=4.07. Whats that? MGS4 did better then the last entry that had more than twice the userbase u say?!!! NO WAY!!?!?!

Street Fighter has always been multiplatform. Why did you even mention this one?

Resident Evil has been multiplat from the start as well

Soul Calibur is also a game which has always been MP. I think what you meant to say was Tekken and....

Tekken 5(Exclusive) 3.66million> Tekken 6(Multiplat)=2.31

 

Which Proves my point. So it is you who are wrong.

Uh, I'm not sure how you can consider Symphonia an exclusive and not Vesperia?  They had practically identical releases (ww release on GC/360, year later JP only port to PS2/PS3)?

San Andreas wasn't exclusive either, though it had a timed exclusive (before it hit PC/Xbox).  Then again, if timed exclusive is the standard, then it also applies to Street Fighter II (SNES te, MD/PCE ports a year later), Resident Evil (PS1 te, Saturn/PC ports a year later) and especially SoulCalibur (DC te, XBLA port...uh... 10 years later).



forevercloud3000 said:
noname2200 said:
forevercloud3000 said:
Making a game multiplat does not make you more money. Name one video game franchise thatwas exclusive but went MP that didn't underperform or only hit mid ground as a MP? 

Tales Of series went multiplatform with Symphonia, which is its biggest game.  Vesperia's sales also did better once it went multi-platform.

Grand Theft Auto was exclusive to the PS2, went multiplatform with the Xbox, and the series did not underperform

Dito for Metal Gear Solid.

And Street Fighter.

Resident Evil saw a massive rebound when it went multiplatform.

Same for Soul Calibur.

I'm guessing you think Final Fantasy XIII did poorly: I shan't quibble.

There's probably a crapton more that I'm missing, but I'm just going off the cuff here.  Point is, you're wrong.

Tales of Symphonia(Exclusive): did 1.10million > Tales of Vesparia(Multiplat) only did  0.85mill. Mind you, Symphonia was on the Gamecube, the system with the smallest userbase at the time.

Grand Theft Auto San An.(Exclusive)=18.31million copies> Grand Theft Auto IV=14.3million. Do you still not see the pattern?

Metal Gear Solid 4(Exclusive)=4.74million> Metal Gear Solid 3=4.07. Whats that? MGS4 did better then the last entry that had more than twice the userbase u say?!!! NO WAY!!?!?!

Street Fighter has always been multiplatform. Why did you even mention this one?

Resident Evil has been multiplat from the start as well

Soul Calibur is also a game which has always been MP. I think what you meant to say was Tekken and....

Tekken 5(Exclusive) 3.66million> Tekken 6(Multiplat)=2.31

 

Which Proves my point. So it is you who are wrong.

Blue: San Andreas isn't an exclusive. The GTA series was never an exclusive.

Red: Soul Blade/Edge is a PS exclusive and SoulCalibur was a DC exclusive. So the series started as an exclusive game.

SoulCalibur II was the first multiplatform game in the series. It is also the best selling game in the series. Sold 3.31m (the Xbox version doesn't have the NA/others sales). SoulCalibur III is a PS2 exclusive. Sold only 0.96m. Namco knew that they made a HUGE mistake making III only an exclusive. Namco made the series a multiplatform game with IV. Sold 2.49m.



Lol! Just got back from a 3 days and I regret missing this shit storm. Lots of meltdowns.

OT: I still think Versus is a lot lot better than FFXIII. Reasons: 13 swords and Noctis nuff said.
Yes! I will disappointed if it goes multi-plat ( still gonna wait for E3 and a confirmation from Nomura-san ) but Versus going multi won't stop me from buying the game. Didn't happen in FF XIII. FFVersusXIII will still be my most hype PS3 game unless Persona 5 formally announce by Atlus.

PS:
If it goes multi then 2010 or early 2011 will not be possible and gonna wait for years again.