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Forums - Gaming Discussion - Graphics Whore Showdown Round 11: Uncharted 2 vs God of War III

 

Graphics Whore Showdown Round 11: Uncharted 2 vs God of War III

Uncharted 2 124 51.45%
 
God of War III 117 48.55%
 
Total:241

GoW 3 easily...but Uncharted 2 looks amazing too...
GoW 3 looks like CGI at some points :O



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OK I got the truth here... Who agrees with this?

Certain parts of God of War 3 are graphically more impressive than Uncharted 2 and any other video game ever for that matter..

However, as far as a WHOLE, Id say Uncharted 2's graphics are more consistently on a high level throughout the game.



“Absolutely, we can do much more with it. I don’t know if we are even close to 50 percent of PlayStation 3’s power at this point,” said Asmussen about God of War 3.

ARE YOU KIDDING ME???

Thoughts about the fixed camera from Digital Foundry (Graphics analyzing graphic whores @ Eurogamer) -

Think about it: so long as the gameplay works, and works well, having scripted camera events ensures that the player gets the most out of the hugely intricate and beautifully designed art that the God of War team has put together. When running from point A to point B, why focus the camera on a piece of ground and wall when instead it can pan back to reveal a beautiful, epic background vista?



Also note that the scale of GoW 3 is far bigger than Uncharted 2...





“Absolutely, we can do much more with it. I don’t know if we are even close to 50 percent of PlayStation 3’s power at this point,” said Asmussen about God of War 3.

ARE YOU KIDDING ME???

Around the Network

OK I got the truth here... Who agrees with this?

Certain parts of God of War 3 are graphically more impressive than Uncharted 2 and any other video game ever for that matter..

However, as far as a WHOLE, Id say Uncharted 2's graphics are more consistently on a high level throughout the game.



“Absolutely, we can do much more with it. I don’t know if we are even close to 50 percent of PlayStation 3’s power at this point,” said Asmussen about God of War 3.

ARE YOU KIDDING ME???

Reasonable said:
Squilliam said:

Thats not true. Whilst the camera angles are fixed, the camera itself does not follow a set path. =Tt doesn't give them any room to really optimise at all vs a free camera. The lack of free visual control is more a reflection on the fact that the game has heavy use of the face buttons than anything to do with optimisation.

Quill I'm playing GoW3 right now and that camera's on rails alright!  Firm rubber ones I'll admit, so that if I push the stick waaay over to the side it slightly 'blips' beyond the set FOV, but rails nonetheless.

It's a great engine, but whether they could or couldn't allow free camera they haven't, and that gives huge advantages in how much you can shove on the screen as the Santa Monica devs know pretty well, if not near enough exactly, what you are capable of putting on screen at any time and can control the streaming of assets/textures/geometry accordingly.

A game with full 360 view in your control simply has account for less predictable control of what you're going to choose to put on the screen.

GoW3 is also focused on character models (understandably) with very static geometry (even the big moving ones) an minimal phyics so far as I can see from me play experience - which is fine, but again less versitle so far as the evidence seems to show.  And I like versitily and control of the camera - so there! 

Besides, if we're just talking pure visuals then GT5:P - and almost certainly GT5 from the media I've seen - are the real visual masters on PS3 in terms of the produced image on screen.

See I was like that at first as well. However the arrival of one of the God of War 3 developers on Beyond3d.com was enough to dispel this idea.


But moreover, even if it WAS possible to predetermine it, it just isn't a good idea anyway. First, the time to implement such a system would be better spent doing something else. Second, it would detrimentally affect the time it takes to build levels which negatively affects what art and design can achieve in a fixed amount of time. Third, just outright rendering those objects in the first place would be faster than trying to be "clever."

They cannot optimise as heavily due to the camera as you might think because at any one moment the camera could zoom in and change angle quite considerably over the space of 150ms or 4 frames and there simply is not time to seek and then stream, load and display information unless its already available. The optimisition comes from knowing precisely how many enemies on screen at what time and controlling the scenery and how quickly the player progresses.

You may like control over the camera but such control does not allow for dirty awful floptimisation. You cannot say because Uncharted 2 has X camera and God of War 3 has Y camera that the former has more technical marvel mojo points. I have more quotes if you want me to lay them out for you, but in the end it'll be a victory for education over ignorance and flatulence.

But yeah GT5 is probably the greatest technical marvel of any game released to date when it releases! In this case however its down to personal preferrence really, the majority of technical achievement people call out is in reality an artistic achievement. Technology lets you throw more polygons at a problem but art makes what polygons you've got look far better than you'd imagine. However don't look too hard, just enjoy the game.



Tease.

Squilliam said:
Reasonable said:
Squilliam said:

Thats not true. Whilst the camera angles are fixed, the camera itself does not follow a set path. =Tt doesn't give them any room to really optimise at all vs a free camera. The lack of free visual control is more a reflection on the fact that the game has heavy use of the face buttons than anything to do with optimisation.

Quill I'm playing GoW3 right now and that camera's on rails alright!  Firm rubber ones I'll admit, so that if I push the stick waaay over to the side it slightly 'blips' beyond the set FOV, but rails nonetheless.

It's a great engine, but whether they could or couldn't allow free camera they haven't, and that gives huge advantages in how much you can shove on the screen as the Santa Monica devs know pretty well, if not near enough exactly, what you are capable of putting on screen at any time and can control the streaming of assets/textures/geometry accordingly.

A game with full 360 view in your control simply has account for less predictable control of what you're going to choose to put on the screen.

GoW3 is also focused on character models (understandably) with very static geometry (even the big moving ones) an minimal phyics so far as I can see from me play experience - which is fine, but again less versitle so far as the evidence seems to show.  And I like versitily and control of the camera - so there! 

Besides, if we're just talking pure visuals then GT5:P - and almost certainly GT5 from the media I've seen - are the real visual masters on PS3 in terms of the produced image on screen.

See I was like that at first as well. However the arrival of one of the God of War 3 developers on Beyond3d.com was enough to dispel this idea.


But moreover, even if it WAS possible to predetermine it, it just isn't a good idea anyway. First, the time to implement such a system would be better spent doing something else. Second, it would detrimentally affect the time it takes to build levels which negatively affects what art and design can achieve in a fixed amount of time. Third, just outright rendering those objects in the first place would be faster than trying to be "clever."

They cannot optimise as heavily due to the camera as you might think because at any one moment the camera could zoom in and change angle quite considerably over the space of 150ms or 4 frames and there simply is not time to seek and then stream, load and display information unless its already available. The optimisition comes from knowing precisely how many enemies on screen at what time and controlling the scenery and how quickly the player progresses.

You may like control over the camera but such control does not allow for dirty awful floptimisation. You cannot say because Uncharted 2 has X camera and God of War 3 has Y camera that the former has more technical marvel mojo points. I have more quotes if you want me to lay them out for you, but in the end it'll be a victory for education over ignorance and flatulence.

But yeah GT5 is probably the greatest technical marvel of any game released to date when it releases! In this case however its down to personal preferrence really, the majority of technical achievement people call out is in reality an artistic achievement. Technology lets you throw more polygons at a problem but art makes what polygons you've got look far better than you'd imagine. However don't look too hard, just enjoy the game.

Oh I'm enjoying it!  Actually, even the QTEs aren't annoying me as they usually do in a GoW game - either they've been better implemented, I'm getting faster as a I get older (seems unlikely!) or Heavy Rain has got me well and truly trained for QTEs.  I'm guessing a bit of the first/third options.

Yah, I appreciate the feedback, but I still prefer the overall engine for Uncharted 2.  GoW3 does look prettier at points, but I like a bit more interaction and physics than it seems to be sporting so far.  Preference as you say.

 

 



Try to be reasonable... its easier than you think...

This comparison = fail
your first pics of GoW3 are from the 2009 E3 demo build
also gow3 has situations where the graphics are much better
still, i think uncharted 2 has the edge
nooo... gow3
okay.. draw
i mean.. just look at poseidon or kronos or hades or every other god/titan....



Fedor Emelianenko - Greatest Fighter and most humble man to ever walk the earth:

http://www.youtube.com/watch?v=lVVrNOQtlzY

I am confused. Are we suppose to look at those pics and make a judgement or are we to make a call based on playing the two games?

I don't blame elitelicker (sorry if that's spelt wrong) for taking part in the discussion even if he/she hasn't played any of the games because it seems we are suppose to judge from the pics.

So, from those pics U2 wins hands down.

In real gameplay I'll give it to Gow3....just...no I'll give it to U2...no..

To 99% of people who played the games all that technical stuff mean toilet paper.
Most simply look at the damn TV and say "that looks better than that, end of".

To the 1% that cares about all the graphical elements and the techie stuff I suppose there is nothing wrong with that. To be fair that is what most judges look for in nominating a game for an award.

Unusually, I am in with the 99% and I really follow a crowd.