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Some Reasons Why The Playstation Move May Be Able To Beat Natal And The Wii

Forums - Gaming Discussion - Some Reasons Why The Playstation Move May Be Able To Beat Natal And The Wii

The Nintendo Wii has shown the masses that motion controls are popular. Not just for those who already class gaming as a hobby, but also for people who have never even played or enjoyed a games console before. This has led to the Wii being the current leader in sales followed by the Xbox 360 and PlayStation 3. Naturally both Microsoft and Sony have seen this success and now want a piece of the motion based pie. This has culminated in Project Natal, a camera based option, and the PlayStation Move combination from Sony, featuring a camera alongside Wiimote and Nunchuck style devices. So with both vying for the crown of the motion controlled world, which one has what it takes to topple the Wii? My money is on Sony’s offering, and this is why.

Unlike Microsoft, Sony are no strangers to the concept of motion centric controllers, with experience ranging from the EyeToy of the PlayStation 2 era to the forgettable sixaxis motion features in current PS3 controller. While neither of these truly redefined the way people played games, they gave Sony plenty of practice in the ways of the waggle and have led to the next big thing in gaming immersion - the PlayStation Move.

As you can see from the trailer below, the device works using the collective power of the PlayStation Eye camera and the motion stick to track movements on a 1 to 1 basis. This means wherever you move the controller the camera will track the glowing ball on the stick and tell the PS3 the angle of the device, the distance away from the camera, as well as the where it is on the x and y axis i.e. how far up/down and left/right it is. When you see it in action, it’s truly amazing how smooth and accurate it all is.

While this technology may not be as original or different as Natal, it certainly has some tricks up its sleeve that could potentially allow a far better experience than its camera led counterpart. The first being the fact that camera tracking is very much defined by the lighting. No matter how much you’d like it to be, not every gamer out there has the perfect lighting set up and regardless of how much technology they put in there, it will affect the experience. Movements may be missed and shadows or sudden bursts of light (e.g. from a lamp being turned on) may unexpectedly cause issues with the tracking. Sony have countered this issue by adding the lit sphere on top which will stand out in almost any situation and allow more consistent tracking of where the device is.

Secondly, not every game will require grand over the top movements. Driving games often need precise actions to navigate a corner while first person shooters repeatedly test players trigger fingers to the limit and Natal may not be able to handle these subtleties. On the other hand, the physical action of being able to push a button, as seen on Sony’s device, gives that opportunity to handle instantaneous responses when needed. Even better is the fact that the additional 'Subcontroller' features an analog stick to handle the games that need that extra input method. This allows the potential for hardcore games, such as the SOCOM 4 and Resident Evil 5, to take advantage of the technology as well as the casual side of things that Natal is likely to solely aim for.

Some people will likely prefer the feeling of having a physical gadget in their hands and it’s clear that the Wii has inspired Sony in this respect. While this may not be a bad thing you can expect plenty of protests that it simply copies Nintendo’s idea while adding high definition graphics. This is true, but Sony’s level of motion matching is far superior with the inclusion of distance tracking through the camera. This means that no longer will people be able to get away with bowling through a quick flick of the wrist while sitting lazily on the sofa. The camera also allows players to feature in the games and can even overlay graphics so it appears on the screen as though that huge sword is actually in the real world. Combine this with the future 3D gaming and TVs to lead to a level of immersion that simply hasn’t been seen before.


Naturally all of this comes from viewing videos and reading up on other people’s feedback, but nothing will be definite about the way both Project Natal and Sony’s PlayStation Move feel until they are released later this year. Even then the success will be mostly defined by the games that support them as well as the publicity both receive. Microsoft will undoubtedly market the hell out of Project Natal (or whatever it ends up being called), but Sony will really have to raise the bar and not only get people excited for their product but also excited for the PlayStation 3 as, despite its progress, it still finds itself as the underdog in this generation of console wars.

http://www.gamebrit.com/article/2010/Features/Why-PlayStation-Move-Will-Beat-Project-Natal-And-The-Wii/

 

judging by the pic it looks like the wii and natal one



                                                             

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I agree 100 % , very well put, The PS3 will now have the best of both worlds, or should I say all worlds, I am really looking forward to see where Sonys PS Move takes us. I have there camera now, and it already has some fun family games, I can't wait to add the motion coontroller, and have HD graphics, Dolby Digital, a Bluray player, Wifi, controllers that charge without spending extra money for batterys and chargers, and more money for a motion plus feature,, With Sony its all there already. CAN'T WAIT. Great Thread.



Neither has a chance to beat the Wii, it's as simple as that. But I agree that Move is a more practical solution for motion controlled gaming than Natal.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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Love that picture, Btw. And that's pretty much an accurate depiction of what's going to happen. It has no chance of 'beating the Wii' just as Natal has no chance of beating the Wii. I see both of these add ons going the way of 32X.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Yadda, yadda, yadda, technology, technology, technology, precision, precision, precision, yadda, yadda, yadda, future, future, future, feature, feature, feature, yadda, yadda, yadda....



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RolStoppable said:
Neither has a chance to beat the Wii, it's as simple as that. But I agree that Move is a more practical solution for motion controlled gaming than Natal.

 



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

dirkd2323 said:
I agree 100 % , very well put, The PS3 will now have the best of both worlds, or should I say all worlds, I am really looking forward to see where Sonys PS Move takes us. I have there camera now, and it already has some fun family games, I can't wait to add the motion coontroller, and have HD graphics, Dolby Digital, a Bluray player, Wifi, controllers that charge without spending extra money for batterys and chargers, and more money for a motion plus feature,, With Sony its all there already. CAN'T WAIT. Great Thread.

You can't seriously be offering this nonsense as disadvantages? Rechargeable batteries are so commonplace that they aren't even an issue. As for Motionplus, it's an affordable addon for a controller you will already have if you are a Wii owner. It remains to be seen if Sony's solution will cost less than WM+. This is relevant to Natal as well - buy the camera and that's all you need, regardless of how many players want to join in.



WHERE IS MY KORORINPA 3

I don't see how Sony's camera will offer any better detection of forward and backward movement than the Wii's set-up. The argument that the motion device is better is flawed. The Wii can cater for so-called 'hardcore' games. As I have stated before they mean the teen-twenty-something male gamer (be they casual or a hobbyist). These are the people that buy FPS, GTA etc etc. Not some mythical hardcore group.



Yes.

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I actually do think that Sony, with the right marketing, pricing, and software, can make this a big thing not bigger than the Wii, but big in terms of "Hey look, the PS3 has motion controls", however, my only problem with it, is that the nunchuck doesn't have a motion sensor or anything in it, meaning games where you need both hands, would require two main controllers. I guess this isn't a problem, but price wise, it can't be too good for the consumer.



good read and good points too. The wii is going to keep a comfortable lead over both systems new technology but i think that Sony could potentially get a big boost from this addition