Good article, very informative. But it's not about engines alone, it's about work, talent and time.
Good article, very informative. But it's not about engines alone, it's about work, talent and time.
Can everyone put the food away please.
YOU GUYS KNOW MICROSOFT USES THIS ENGINE AS THEIR MAIN ENGINE FOR GAMES.
AT LEAST FOR THIRD PARTIES. HALO I DON'T THINK IS USING UNREAL.
Ultibankai said:
Incorrect. GT5:Prologue has 4xMSAA when running in 720p. That's all I wanted to say... continue. |
The AA in GT5p and supposedly in GT5 is only on the cars. Have you read the amount of complaints of jaggies in GT5P? They are everywhere on the net. Many places like Digital Foundry and Beyond 3d also reckon that AA being in GT5P is one reason why the scenery detail is low. You have to remeber to do MSAA requires alot of resources, processing power plus memory. Possibly a reason for only 120hertz physics?
However I'm talking about complete 4xMSAA ( shadows, textures, polygons etc. ) AA is quite complex.
BW_JP said: really?
Also, none of the games announced for 360 this year can hold a flame to uncharted 2 or killzone 2. Now that god of war 3 makes those 2 games look last generation, you can guess what it does to 360 exclusives.
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If it was finished 4 years ago then what have they been doing for the past 4 years?
1. Masturbating.
2. Adding then deleting content for the hell of it.
3. Living the high life off Microsofts chequebook.
4. A combination of the above.
Do you know what its like to live on the far side of Uranus?
Ah quincux....the vaseline filter. I was unaware that quincux was the fault for some of the low-res(looking) texture work in KZ2.
I was also unaware of this whole eDRAM situation on the 360. Alan Wake is very impressive, especially given the amount of organic scenery in the game (trees, fauna). Reach again is very impressive based on scale alone.
"Man is born free but is everywhere in chains" - Rousseau
OH YEA NICE READ SELNOR, DIDN'T KNOW ALL THIS.
LOOKING FORWARD TO SEEING HALO: REACH AND ALAN WAKE IN ACTION.
Nice article Selnor, while I have been pretty happy with Mass Effect / Gears. I am looking forward to seeing how much further the graphics can go on the 360.
BW_JP said:
No. God of war 3 uses a proprietary anti-aliasing algorithm that is _almost_ as good as 64xMLAA, I'm not sure what that is in MSAA, but its higher than 16x.
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Again this method is not just a PS3 ability. Also available on 360. But the drawback again is blurring of textures. Many tests have showed this. Also it has issues with lighting and sahdows, similar to Quincunx. MSAA is still the standard for the best overall picture quality. Foliage, Shadows, Textures and polygons.
I hope the next xbox uses realistic reflections aka ray-tracing the reflections in todays games are created, sorry to burst anyones bubbles, but that is the next breakthrough in graphics, games will look life-like, can't wait to see the specs on the first processor thats going to be capable of that.