Guitarguy

    10,573

    L6: Splicer (9,427 until level 7)
    Guitarguy
    • A 34 year old male gamer
    • Joined on September 20th 2014, last online on 02 June 2018.
    • Profile Views: 4,518
    • Forum posts: 1,925 times which averages 1 posts per day
    • User Reviews: 0 reviews
    •   VG$ 3,500.00

    Badges: (view all)

    Site Veteran Has been a VGChartz member for over 5 years.
    It's a Start Bank a Total of 2,000 VG$.
    Open For Business Earned 10 badges.
    4 Years Has been a VGChartz member for over 4 years.
    So You Came Back For More, Huh? Logged in a second time.
    First Rung Of The Ladder Earned 10,000 gamrPoints
    Leaving Limbo 100 posts on the gamrConnect forums.
    'Ello Princess! Awarded for signing up.
    3 Years Has been a VGChartz member for over 3 years.
    2 Years Has been a VGChartz member for over 2 years.
    Littlest Genocide 1,000 posts on the gamrConnect forums.
    1st Birthday Has been a VGChartz member for over 1 year.
    Trust Me, It'll Have Legs 100 replies made to user's most popular thread.

    Activity

    < 1 - 8 of 8 <
    • x
      < Guitarguy and VGPolyglot are now friends.
    • x
      < Guitarguy and ktay95 are now friends.
    • x
      < Guitarguy and XanderXT are now friends.
    • x
      < Guitarguy and The_Sony_Girl1 are now friends.
    • x
      < Guitarguy and ZODIARKrebirth are now friends.
    • x
      < Guitarguy posted something on Materia-Blade's wall

      Hello there friend,

      I can understand alot of what you are saying about the Wii U and the third party situation.

      In regard to Zombi U, yes it will probably sell 1 million lifetime but I can't ignore that the actual developer deemed it a failure. Did it sell well for a low budget new IP? Yes. But i failed to break even because not enough people bought it. I can understand why Ubisoft declined to make a sequel.

      Bayonetta II under performed in relation to the insane scores given. Various outlets gave it a 10/10. I think if a game of that caliber were on PS4 or X1, it would have sold alot more. 600,000 units for an amazing game was disappointing to me. I was hoping it would sell alot more because it is unique. Much like Sunset Overdrive, many thought it would sell a fair bit more by now.

      I do think 200,000 is very low my friend. FF13-3 selling 200,000 on Xbox 360 is very low also. I dont even think it was worth Square's time and investment(for FF13-3). To answer your question, if Square released several games on any console that failed to make a profit, then yes, they would be smart to consider cutting support on that console(be it PS4, Vita, X1 etc).

      You said many of those games are not AAA titles. Which ones then are not AAA titles? If they are not AAA, than what are they? Tekken/COD/Assassin's Creed/Batman/etc are all AAA titles. Yes maybe they had fewer developer's working on the Wii U port, but it doesn't make it a non-AAA title.

      The last part I can agree with you. The developers that never released a single game on the Wii U probably should not talk because they are just guessing. I feel Ubisoft and Activison(to a lesser extent) did give the Wii U some support. Much like they did with the Vita(which I love that console). But I can agree that some of ports given to both the Vita and the Wii U were no where near on par as the X1/PS4 or even the PS3/360. I would love to see the Wii U succeed as I do think Nintendo still make awesome games but I can see why some developers are cautious to port their games over... Sadly to me, it seems only Nintendo games sell very well on the Wii U. Hopefully a third party developer/s can change that soon. Maybe with Nintendo's great first/second party games, they won't even need third party support. Sorry if I came off as rude or aggressive before too, you seem like a true gaming fan and I cant fault you for that.

      x
      Then we agree on something. ubisoft called zombi u a failure but remember the game was supposed to be different, then changed to killer freaks and later changed to zombi U. ubisoft probably didn't profit because of this development process but if we consider the costs of zombi U alone and it's sales, it's a success. Scores aren't a measure for sales. Bayonetta performed on par with it's mature niche approach, and it's good that it's still selling at full price.

      on 07 March 2015

      x
      200k may be low but think about it this way: 1.it's enough to at least cover the costs. 2. Those games managed that when the console was at it's worst in weekly and ltd sales. If they can get 300k ltd, multiplats released now could easily get 600k or more, yet support stopped when it made the most sense to keep going.

      on 07 March 2015

      x
      Ubisoft and activision were the ones who started with marginal support. But ubisoft quickly did all that BS with rayman and later with watch dogs. activision only brought skylanders and cod, they could have at least brought destiny but it was announced for other consoles even before they released.

      on 07 March 2015

      x
      The games I didn't consider AAA are the likes of tekken and EA games.

      on 07 March 2015

      x
      Unfortunately, Wii U never received a non cross gen game at the same time as others, so we can't even compare sales. That shows how bad the industry is doing.

      on 07 March 2015

    • x
      < Guitarguy and Lanicor are now friends.
    • x
      < Guitarguy and Clyde32 are now friends.
    < 1 - 8 of 8 <

    Game Stats

    Guitarguy hasn't added any games yet!