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zeldaring said:
Chrkeller said:

To some degree I'm aligned.  But I do think screenshots is a poor way to compare graphics.  Dynamic special effects like shadows, particles, volumetric and lighting have more impact in motion than pics.

TLoU Part looks great in screenshots compared to Dead Space Remake.  But in motion Dead smokes it.  

I also think YouTube is poor.  Videos are compressed and do not represent actual big screen play.  

Point being I think the jump is bigger than people think it is.  

edit

I say that because I did a lot of research before building a rig.  And my expectations were blown away because firsthand graphical jumps are way bigger than what it would appear via online videos/pics.  I was expecting minor to medium jumps, but the jump was quite massive.  Even on older games like Borderlands 3.  The reflections are crazy better on PC.  

I played dead space cause i kept hearing how graphically nextgen on ps5 it was and honestly GOW smokes it. I also prefer RE4 graphically. I just love the IQ in GOW:ragnorak. all these nextgen games with the so called nextgen effects don't look better cause FSR destroys the IQ on ps5. 

I can't speak for Dead on ps5.  I played the PC version at ultra + 4k + 80-120 fps.  It was fantastic.  

FSR is rather junk.  I haven't been impressed with it.  DLSS is much better.  The problem with the ps5 is scaling is attempting to take low resolutions (720p to 900p) and make it look 4k...  modelling doesn't work like that.  More data input, better output.  Modelling works with native 1440p to 4k, because there is enough data.  Same goes for frame generation.  FG is hot garbage for 30 fps..  now if you have 60-80 fps, yeah FG is magically.  



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