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Just started my playthrough of this; finished the first mission and so far I'm quite impressed; it really looks above and beyond what you'd expect from a Switch port of a PS4/XBO title. Definitely one of the more polished attempts at bringing a game built for the 8th gen twins to Nintendo's hybrid.

Load times are nice and snappy too which is a plus.

GaoGaiGarV said:

Devs definitely got some extra time to optimize the code for the portable version, so at least you have to commend Namco for that, but they still had to do some serious cuts of a game that visually didn't have that high of a baseline anyways.

I'd disagree on the game not having a high visual bar to begin with.

DF gave the base game a positive review where they said it looked "stunning" and "gorgeous"

It's a late gen UE4 game running a sophisticated volumetric cloud simulation system which DF called "one of the best in gaming" and which the devs were unsure would even run on Switch. It's quite a graphically intensive title.

And honestly, the cuts are really not that serious. You do get some pop-in when flying low, but as a compromise for it to look as good as it does while running at a rock solid framerate I'd say the concessions are well judged and worthwhile.

Last edited by curl-6 - on 14 August 2024