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icykai said:

Ghost of tsushima sold for 60$ for almost the entirety of its first year and got sales in holidays to 40$. The game had a strong launch, was released polished and had with a score of 80+ on websites.
On the other hand, Days gone price went on sale for 40$ around 3 times during its first 6 months and was permanently dropped to 40$ for 2020. It was also frequently going on sale for 20$ during 2020. Getting launched as buggy as it did, didn't help it in any way. It had a 71 rating in metacritic and was bashed in most websites.

You can't compare both just based on unit sales. You have to take in consideration ROI, net profit and other things to make a direct comparison. As it stands right now with the information we currently have, the only reason days gone got to 8 million is because of the price drops. Dropping to 40$ and 20$ in the first 12 months doesn't look good to the public and investors and doesn't really help build up hype for a sequel.

Finally, do we even know when did days gone hit the 5 million milestone? Ghost of tsushima hit that milestone in Nov 2020. So many unknown variables needed to discuss the success of days gone compared to other PlayStation first parties.

That is a good point about the pricing of the two, Tsushima did take alot longer to go on sale than Days Gone did. But it's not like Days Gone's launch sales were awful or anything, in the UK it was the top seller for 3 weeks straight, and in the US NPD reported that it was Sony's 7th biggest opening month of all-time at the point it released (the 6 ahead of it were I believe Horizon: Zero Dawn, Spider-Man, God of War 4, Uncharted 3, Uncharted 4, and The Last of Us), meaning that it's launch sales in the US beat the first 2 Uncharted games, the first 3 God of War games, all of the Gran Turismo games, all of the Ratchet & Clank games, all of the Killzone games, all of the Infamous games, and more. And the lifetime sales numbers of 9m+ are certainly impressive, it apparently sold more lifetime than Bend's entire Syphon Filter series and their Resistance and Uncharted games for PSP/Vita combined. I just can't see a scenario where it didn't turn a profit, so it is most curious that Sony reportedly refused to allow Bend to make a sequel to a profitable game just because it's metacritic was a bit on the low side.