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SKMBlake said:
The_Liquid_Laser said:

Don't mind Shadow1980.  He doesn't think any game sells hardware, including Animal Crossing.

I know, but I am still amazed by how he have access to the same data but somehow reads it completeky differently

So I see you don't actually want to address my arguments. That's fine. I'll consider that a forfeit.

The_Liquid_Laser said:
SKMBlake said:

So a game sold at more that 15 million and which is not a system seller, that's quite an accomplishment I guess.

Don't mind Shadow1980.  He doesn't think any game sells hardware, including Animal Crossing.

Don't misrepresent me like that. Animal Crossing was a system-seller. There was an obvious spike when it was released. Lots of other games were system-sellers. My beef is with people claiming:

A) That AC was continuing to push massive amounts of surplus hardware months after it was released when literally no other game ever did anything like that, and that certain other external factors were somehow non-factors. But we're not going to get into that subject again.

B) A popular game is necessarily a system-seller, when there are numerous counter-examples. With hardly any exceptions, every game that's associated with growth in hardware sales is a game with a strong launch, and even then there are exceptions. Games with relatively weak launches but good lifetime sales don't cause any obvious increases in hardware. Even a handful of games with good launches have had very low system-selling power. I provided examples, and I can provide more.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").