I know, but I am still amazed by how he have access to the same data but somehow reads it completeky differently
So I see you don't actually want to address my arguments. That's fine. I'll consider that a forfeit.
Don't mind Shadow1980. He doesn't think any game sells hardware, including Animal Crossing.
Don't misrepresent me like that. Animal Crossing was a system-seller. There was an obvious spike when it was released. Lots of other games were system-sellers. My beef is with people claiming:
A) That AC was continuing to push massive amounts of surplus hardware months after it was released when literally no other game ever did anything like that, and that certain other external factors were somehow non-factors. But we're not going to get into that subject again.
B) A popular game is necessarily a system-seller, when there are numerous counter-examples. With hardly any exceptions, every game that's associated with growth in hardware sales is a game with a strong launch, and even then there are exceptions. Games with relatively weak launches but good lifetime sales don't cause any obvious increases in hardware. Even a handful of games with good launches have had very low system-selling power. I provided examples, and I can provide more.