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Forza Motorsport 3 has always struck me as the intersection of so many great things for Turn10: their updated technical knowhow of 360 hardware, the community around paint jobs, their intro of car interiors, updated car physics, and broader accessibility options. I thought it was something else when I could just toggle my dad's difficulty options and I actually had to work to win, versus the old "oh no you're catching up" pretense.  

Bonus: I hope FM8 (FM Reboot?) goes more nuts with the damage modeling and how that can affect your playstyle.  Maybe a bumper getting ripped off a median goes flying in the air and smashes the top-right corner of your window.  Or clearer consequences for bad shifting can result in odd transmission noises later on.

Last edited by coolbeans - on 05 July 2021