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hinch said:

I could never get into 12. It had a weird hybrid system that didn't click for me.. it also played like a offline MMO.. not my cup of tea. The characters were also a bit.. eh.

Onto XIII yeah some are insufferable like happy go-getter Vanille, but once you kinda clock out of their weird quirks and awkward dialogue, that probably only work on Japanese dialect and customs its not that bad. Like there was nothing like that laughing Tidus scene in that game lol. But yeah it was the switching back and fourth between specs, balancing offense and defense and working with timing. And getting that stagger for big damage. A mechanic that was added on FF7R.

I don't know not for everyone. I enjoyed it enough to complete and that makes it pretty good imo.

Give the PS4 remaster of FFXII a second chance... I hated the original on PS2, but the ability to completely avoid combat and also how you can manage the automatic portion of the helpers on the party (that you can rotate) made the battles very enjoyable and the tactics to beat the bosses and challenges quite unique. You just have to read a little and prepare yourself in advance and that makes the game truly great.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."