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freebs2 said:
mZuzek said:

That's the thing, I'm pretty sure you're not supposed to remember the weapons.

I personally don't get the fuss over videogame weapons, it's never been something I've grown attached to in any game, unless it's something like the Master Sword where there's a story reason behind it. But so many people will get a strong and cool-looking weapon in a game and grow so attached to it, I honestly just can't relate. And I think it's clear Breath of the Wild wasn't made for people like that.

The problem is (imo), lots of people are accustomed to play a game just for extrinsic rewards...and that's because most AAA titles have accustomed them play that way. ie. I complete the task -> reward -> I get to see the next piece of narrative; I finish the side mission -> I get a new rare item; I beat 500 enemies -> I get a trophy to display online...etc.

BOTW is a game designed to be played for intrinsic rewards -> the act of playing itself is the reward...in the specific case of BOTW in my experience, the act of discovery was the main reward for playing the game.

That's the reason why I always kept going with the game for multiple days of 10+ hours in playtime. It does the job so masterfully !



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