By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Xbox Series S Xbox Series X PS5
Resolution mode resolution Dynamic 2560 x 1440, drops to 1200 on vertical axis, 1280 on horizontal axis on particularly demanding scenes Dynamic 3840 x 2160, drops to 1800 on vertical axis, 1920 on horizontal axis during very demanding scenes Dynamic 3840 x 2160, drops to 1800 on vertical axis, 1920 on horizontal axis during very demanding scenes. 
Resolution mode graphics settings Lower than Series X/PS5 Matched with PS5 Matched with Series X
Resolution mode framerate Mostly locked 60 fps, a few small drops to around 57 fps on the taxing helicopter sequence Locked 60 fps with raytracing off, locked 60 fps with ray tracing on Locked 60 fps with raytracing off, mostly locked 60 fps with raytracing on, but with drops as low as 41 fps on some demanding scenes
Framerate mode resolution Mode not available 1200p with some drops to 1080p 1200p with some drops to 1080p
Framerate mode framerate Mode not available Mostly 120 fps, drops as low as 95 fps on taxing sequences Mostly 120 fps, drops as low as 99 fps on taxing sequences
Raytracing Not available Optional on resolution mode Optional on resolution mode

So, to summarize. XSX has a small advantage with ray tracing on, PS5 has a small advantage in 120 fps mode, though Xbox variable refresh rate support softens the impact of the slightly lower 120 fps mode framerate.

Edit: The PS5 performance drops in certain scenes with raytracing on seems to be due to a bug, restarting from checkpoint sometimes fixes the bug, but not always.

Last edited by shikamaru317 - on 24 November 2020