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Pay 2 play mechanics in prenium games is probably the most assinine thing publishers have tried to push within the last generation ... and yet people took the bait easily :/ Most of those games are bugged down by design choices from the get-go to make the experience teddier to force more engagement out of a player ... but if you don't want to participate in the tedious process then pay to make the game's grind and bogus design more tolerable. Trying to justify this under the umbrella of "driving engagement to drive profits" is one of those modern philosophies as to why AAA games are nowadays incredibly shallow and isn't worth being supported for.

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