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Hiku said:
Ka-pi96 said:

Ratio of actual game sales, or revenue?

Because companies usually just post digital revenue %s. And considering DLC/micro transactions can only be bought digitally it's not really an accurate reflection of how many people still buy discs.

As part of its annual shareholder meeting, a Capcom representative was asked “through strengthening digital sales, what is your objective for the digital sales ratio?” to which Capcom responded that “our current digital download sales ratio is approximately 80%.”

That doesn't really answer my question. As I said, companies typically include all of their revenue (including things that literally can't be bought physically) in sales ratios, so there's no reason to assume differently here unless there are actual figures to show where exactly that % came from and what was/wasn't included.