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Soundwave said:

How do you lose a market that rapidly in like 6 months though, because most people admit through 2010 the Wii had a "good library".

2011 even you still have Zelda: Skyward Sword, Just Dance selling like a big ticket ever green, and by that point the system like more than a thousand software titles. 

I really doubt the consumer who buys a console when its 5 years old is really up to speed on the system's month to month release schedule. 

If you didn't have a Wii by 2011, it was more than a good enough value software wise, that means you didn't have Super Mario Galaxy 1 or 2, Smash Bros. Brawl, Mario Kart Wii, Zelda: Twilight Princess (well unless you had the GameCube version which is like 10 regular people minus the collectors), Metroid Prime 3, Donkey Kong Country Returns, Sin & Punishment 2, Wii Sports Resort, Wii Fit Plus, Wii Party, How Much Fucking Wii Can you Wii (kidding), Punch-Out, Red Steel 2, Monster Hunter Tri, GoldenEye 007, ... plus hundreds and hundreds of other games. 

If you're still at that point saying "no, sorry Nintendo I saw your June/July release schedule and I won't buy because of that" ... you really are some strange niche of a consumer. 

The enthusiast gamer who's buying a system in like 2007 maybe looks at stuff like that, but the person in the market for a system in year 5/6/7 is not that person. 

Hehe, I like it :)

THere were a lot of great games that came out, that's true, and it seems like there were like two types of audiences on the Wii. Most of the games you mentioned were Switch-type games, that didn't necessarily involve motion controls, still as good as some were, they didn't have the selling power of the games we see on Switch, and they stopped coming out by 2010/2011. In order to sustain momentum, the console needs to continue to stay relevant. I think we're all agreeing that something made the Wii go stale, and it might be either a lack of a marketing push, a lack of new fresh game experiences, or both.

Go back to the game boy, it never really stopped pumping out games and stayed relevant. The power of Software, imho, is greatly underrepresented in our debates, and I find that the PS2, Game boy and even NES showed us that it's possible.