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vonny said:
Captain_Yuri said:

The more I think about it, I think I have a theory as to why it looks so average... See yes it's being held back by xbox one but we have red dead redemption 2 that runs on the xbox one and that game's environments, lighting and etc still looks a lot better than Halo Infinite. My theory as to why I think Halo looks the way it does is because they are targeting 60fps on the Xbox One as well like they did with Halo 5. And because of that, they had to sacrifice in visual quality since a lot of the open world games this gen and probably next gen as well are running at 30 fps and sometimes lower.

How does that explain it? The footage we saw is for the xbox series x, who knows how much worse the xbox one version will look. 

Games are sometimes held back by the lowest common denominator, the weakest system they release on. 

So, if 343 are trying to get Halo Infinite to run at say 900p 60fps on base Xbox One with an open world design, then obviously graphics quality would need to be lower than an open world game that was aiming for say 900p 30 fps on base Xbox One (for instance Red Dead Redemption 2 is 864p 30 fps on base Xbox One). I do think that is the crux of the problem here most likely, 343 decided that they wanted 60 fps on base Xbox One with a pretty high resolution, instead of aiming for something less demanding like 900p 30 fps or 720p 60 fps. As a result of that decision, graphics had to be toned back enough to hit that resolution and framerate on base Xbox One, which in turn will have also lowered the graphics quality all the way up the rest of the hardware lineup, from Xbox One X and mid range PC's, to Xbox Series X and high end PC's.

Also, rumor is the demo was not running on Xbox Series X, rather it was running on a mid spec PC build that Microsoft uses for testing called Condor. So the Xbox Series X version should look a bit better than what was shown on the show. 

Last edited by shikamaru317 - on 26 July 2020