Maybe that's the only parameter that matters for fanboys. But Halo not being on ps5 is just a business decision, whereas Horizon Zero West being exclusive to the ps5 is a design decision. Big difference there in how far the developers can potentially take their ambitions.
The truth is that MS is too busy being all consumer friendly that they ARE forgetting the people who are excited about next gen. You know the people who want to see exciting new games, conceived to be impossible on current gen. I get what you're saying and that you won't settle for anything less than the best version of Halo Infinite. But how many people bought a X1X or a high-end gpu to play the best version of base console games?
There simply is a difference between a generational jump we typically see when new consoles come out, and scalable graphics like we see on pc. This is the difference.
And it's not just the graphics in this screenshot, it's about the entire scope and visual package of the game.
Scalable graphics on pc
Scalable graphics on pc and the mid-gen consoles are a lot more subtle. Obviously the resolution and framerate jump is noticeable when you're playing the game, but you're still getting the exact same game (same levels, ai, physics etc.) whether your playing on a 1,3TF Xbox One or a X1X/high-end pc.
The Witcher 3 PC
How do you explain this?. Do the images of the witcher 3 not look at least 2 to 3 gens apart?.
I wonder how many devs it took to make both versions....