KLXVER said:
Otter said:

The only reason why BC went away is because it wasn't feasible for PS4 to emulate PS3. PS2 BC was removed from PS3 because their solution (including the PS2's Emotion Engine inside every console) was too expensive and easily the first thing to cut when sony realised things weren't going to work at $599.

When ever its made sense console makers across the board have always opted for BC. The benefit of remasters has never outpaced the benefit of transferring your audience over to a new platform. Digital services like PS Now will always be driven by modern experiences.

Well they should come up with a better solution then. The Wii was fully BC with the GC and that console was 250 bucks.

The wii is essentially just using advanced GC architecture. That is what allows the BC. The PS4 being nothing like the PS3 (nothing is like the PS3) is what negates BC happening outside of a software emulation solution (which is not easy either). 

Besides, Nintendo dropped GC BC in both Wii hardware revisions. 

KLXVER said:
Otter said:

because it was two gamecubes stuck together ;)

Fair enough, but the WiiU was fully BC with the Wii for 300 bucks. It can be done. Its just not good business.

Same as above. Sharing architecture makes BC a lot easier to do.