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tbone51 said:
Mar1217 said:

The voucher program was a limited offer to Nintendo Online members first which isn't even covering half the sold market. Then you still need to buy the thing. Which I doubt the numbers were overwhelmingly great since Nintendo back off the offer in most region already.

It's influence is a marginal print.

As for your last claims. First, the Japanese market which is what I am referring my first post with, isn't still wild in the adoption of digital video games on Nintendo console market. Most of the digital sales numbers confirmed the drop digital adoption after the first few weeks of release. It drops fast which means in the long term. The digital ratio actually loses ground against physical.

Lastly, I'd be interested to know the names of these two 1st party Nintendo games with a digital ratio of 40% and where you found that info.

Yeah for digital ratio I do agree it’s much higher within launch than long term. Ex of this is Smash. I’m mostly talking about the launch for the titles

as for the 2 titles it’s Fire Emblem and Astral Chain. I don’t have the source for that (someone could help?) on me but it was discussed on resetera going by sales/sell thru/shipments. 

that’s how we got estimates for smm2 (20%) and more

tbone51 said:
theDX said:
Price / Game / Retail / shipments + digital - retail (share of shipments+digital)

Q3 2019 (after vouchers)
5,980 Pokemon Sword/Shield - 2,988,134 / 1,221,866 (29%)
5,980 Super Mario Maker 2 - 800,504 / 319,496 (28%)
6,980 Fire Emblem: Three Houses - 273,905 / 256,095 (48%)
5,980 Luigi's Mansion 3 - 505,998 / 224,002 (30%)
5,980 Link's Awakening - 250,947 / 169,053 (40%)
7,980 Astral Chain - 54,105 / 105,895 (66%)

Q3 2018 (before vouchers)
5,980 Pokemon Let's Go - 1,253,677 / 596,323 (32%)
7,200 Smash Bros. Ultimate - 2,774,747 / 395,253 (12%)
5,980 Super Mario Party - 764,853 / 285,147 (27%)
5,980 Mario Tennis Aces - 376,366 / 143,634 (27%)
5,980 Donkey Kong Country TF - 222,025 / 57,975 (20%)
5,980 Kirby Star Allies - 291,933 / 38,067 (11%)

I think we actually got a estimate for some of them going by sell % no? Anyways thanks for posting goes and shows what vouchers do

After DX posts I'll take back what I said for the marginal influence of the vouchers. Although, I wonder if it'll be durable in time ... There's fact the info he got is refering to quarterly sales results so it's not the full picture of the total sales.

As for FE Three Houses and Astral Chain. Since the volume of copies sold isn't as enormous as others I think the possibility of it being over 30% is a good possibility.

If only Nintendo was more outright about these specific ratios instead of bundling them with all online purchases related stuff ...



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