What single shot technique is that?
And yeah, devs not having to pull their hair out figuring out workarounds due to design limitations should save valuable time, while giving us something closer to what the devs envisioned instead.
Aside from saving time, there's also saving space on the Blu Ray/SSD. Cerny gave an example of how a mailbox assets was repeated I think 40 times on the harddrive for Spiderman, because it takes too long to search the drive for it. The system must be ready to find that data at all times to load it in fast. This takes up unnecessary space on the Blu-Ray/HDD, but that shouldn't be an issue with either PS5 or XSX.
I am referring to the fact that they did the entire game in a single extended shot without any cuts.
Ah, I see. Didn't know how difficult that was for them.