Well for me personally, as a non-tech guy I couldnt care less about the ndetails of the power. I consider current gen graphivs to be adequate and which an upgrade between gens is nice, the minor differences between the two dont seem significant to me. However, I am very excited about the new SSDs for the new consoles (but especially ps5) . The demo they did showing loading on Spider-man was great, and i remember hearing how the makers of GOW had just about reached their limit implementing that single shot technique. The SSD on ps5 should hopefully make this much easier to implement for GOW2. Additionally, if this can reduce development time, which has been getting longer every gen, then that is equally as great. Most of all, WHERE ARE THE GAMES! IT IS ALL ABOUT THE GAMES!
What single shot technique is that?
And yeah, devs not having to pull their hair out figuring out workarounds due to design limitations should save valuable time, while giving us something closer to what the devs envisioned instead.
Aside from saving time, there's also saving space on the Blu Ray/SSD. Cerny gave an example of how a mailbox assets was repeated I think 40 times on the harddrive for Spiderman, because it takes too long to search the drive for it. The system must be ready to find that data at all times to load it in fast. This takes up unnecessary space on the Blu-Ray/HDD, but that shouldn't be an issue with either PS5 or XSX.