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Pemalite said:
Hiku said:

Which brings up the interesting question. What happens if they push fidelity to the point where they re-introduce those limitations again?
It would again stifle game design, but I'd be curious to see what a game like that would look like.

It's an interesting question to pose... And I look forward to seeing how game design evolves here on out, we have seen an inkling of what that future is with StarCitizen of course.

Either way, if you buy an Xbox Series X or a Playstation 5, you will be getting an impressive experience, both consoles have their hardware Pro's and Con's which is expected for a product required to hit a certain price bracket.

Ray Tracing and asset Streaming will be the talking points for years to come, just like the Cell or 8GB GDDR5 was.

Yup. I feel like what specific advantages to game design were utilized will be tough to make out without the devs telling us. It may result in us seeing higher quality assets, or maybe this forest pathway was designed in a more pleasing way than it otherwise would have. But either way these things should end up saving devs valuable time not having to deal with so many workarounds and compromises. 
Gonna be interesting to see how each console handles things with their respective pros and cons.

Cell was talked about a lot, but unfortunately mainly due to it's potential that it rarely reached. Hopefully that's not the case with these things.

Last edited by Hiku - on 20 March 2020