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Azzanation said:
SSD drives are great however I cannot see it making that much difference when it comes to how games are designed. Developers will still go with there own game design choices. Linear style games wont see much difference because they are designed around scene by scene while openworld games can benefit but how much are devs willing to invest and design even bigger worlds? Is there a thing as too big? because sometimes for me, when I play openworld games, being too big can be a chore.

I welcome the faster load times on both consoles and honestly that's all id expect, if they do more with it great but I couldn't care if they do or not. They just need to continue to make great games.

>Developers will still go with there own game design choices.

It's not really how it works.  Take a look at the Jak 2 map, this is the one that Mark was showing.

The developers had to do a lot of work to add in twists and turns so that the game would have enough time to load everything in.  

A lot of devs are talking about SSD's being a potential game changer, because they'll no longer have to worry about these kinds of designs.  

They'll be able to actually make the kind of designs they wanted to make.  

The point here is that yes, linear games are made scene by scene, but with SSD's they'll be able to do a lot more with those scenes.

>openworld games can benefit but how much are devs willing to invest and design even bigger worlds?

It wouldn't benefit games by making bigger open worlds, it'd be more about making them more full.