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RaptorChrist said:

@Svenno:

I believe that adding difficulty options does affect the game for other players, though. As someone pointed out, Miyazaki wants the player to enjoy the feeling of overcoming something difficult. There is much less enjoyment to be had when an easier alternative exists. Many people that beat Sekiro would have probably lowered the difficulty if the option presented itself. But because the option wasn't there, those people persisted, and the sense of accomplishment was the pay-off.

Let's say every action RPG is updated to include an option to make the player invulnerable to damage. Your opinion is that it doesn't change the experience as it's an extra option that you don't need to use. But I can attest that it would bother me. The ability to trivialize every situation in a game could be tempting if a difficult or tedious encounter is met. And I don't think I'm the only person who feels this way.

This is one of the reasons why I tend to not enjoy playing games as much on emulator. The ability to save-state or run the game in turbo (10x speed) mode freely is too convenient and I oftentimes find myself using it despite my intention not to. And after finishing a game where I used these tools, it doesn't quite feel as though I truly finished the game.

Overall, I'm of the opinion that games can be played in any way the player wants, but I still wanted to point out that optional crutches do impact the game for some people.

The contradiction is strong on this one.