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SvennoJ said:
Alcyon said:

Then Dark Souls isn't for you. I don't like racing games, so I don't play racing games. Should they add "more options" and give me a "non-racing option" in their racing game? Or perhaps, I say perhaps, I should not play racine games?

There's way more to souls games than just beating the difficulty. Racing games have many options as well. Only 5% of people owning GT Sport actually play in sport mode. Some just like to collect cars, make liveries and take pictures of cars. You never have to race one bit to have fun, although a bit of driving to get cars speeds things along. So yep, plenty non racing options in GT Sport ;)

I'm glad PD doesn't listen to the die hard sim racers that want everyone locked to cockpit mode, wheel only, no assists and full damage. They do expect you to use a wheel without (most) assists when invited to the top drivers live events which is completely fine. But they do understand that you're not getting a new audience to your games if you expect them to be experts from the get go, and that the average majority keep the lights on and the free content updates going.

Chazore said:
Alcyon said:

There isn't any "simulation" in the question. If you wanted 20 SIMULATION racing games, add SIMULATION in your question.

Funny how peoçple like to create a gazillon genres when it suits them, but refuse to accept that soulboirnes are not for them and must add them in a specific genre. I didn't group games, he asked about RACING GAMES, I gave a list of games when you ... RACE. Wow, I answered a specific question, and you are not happy with the answer, what a surprise.

I'm not part of that convo you two are having, but I just wanted to say that even I noticed what Sven was trying to ask you. I knew Sven was asking for 20 sim based racing games. It's not like it was hard to follow, given the previous quotes you two have had with one another. 

At the end of the day, if you're going to list 20 simulated racing games, your list is going to have you delving back in time, rather than only listing whatever 20 sim games you can find in the present, because, well, there's just not that much big of a crowd for racing sims over arcade and semi sim racers out there. That and the actual proper equipment you're supposed to sport for that niche sub genre nets a hefty price, meaning even less people within that sub genre. 

Then we are not really talking about a genre but a specific target audience. If you narrow down that much, then just list a few games. I don't play this kind of games, I don't know why some people would play them and I don't really care if they have fun. I like to target specific achievements in Europa Universalis IV, some tries are taking 30h+ but I can understand why some people wouldn't do that.

But the main point is still here: if a specific game has a very narrow target audience, where is the problem? To be honest, I get it: random player A doesn't have enough time/motivation/skill/willpower/etc to play a specific game, while many people are liking that specific game. So he wants an easy mode, i.e. several changes in the game to suit him, without even noticing that the game could be less popular for the current players. He could play another games instead, but no.

This is exactly the case with Sekiro. A part of the hype around the game is the difficulty (or in a simRacing game, an ultra-realistic setting). By asking for an easy mode (or in a simRacing game, a less realistic setting) you are asking for a change in the core of the game. This is getting boring, again there are enough games. They could just stop to be selfish and claim "every game should be for me".