SvennoJ said:
Yeah, iRacing and Micro machines are as far removed from each other as Dark souls and Fat princess. You walk around in both carrying a sword, same thing! Don't like the difficulty in one, play the other :) |
Yep I cringe when people ask for damage modeling on GT and others simulators, first none of them can really properly simulate the real damage and effects it have on handling. Like on a F1 even a very slight bump could destroy your foil and make you retire from race. You are supposed to not hit anyone, if you do that them you don't need damage, and if you aren't capable of doing that them you would hate if damage was modeled the right way. I rather have a good punishing system for multiplayer and let it out of single player, on SP you decide if you want to be challenged so much that if you bump someone you hit restart race or forfeit because that is what would happen in RL.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."