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super_etecoon said:
@ mZuzek, my quoting isn't working for some reason, so I'll just put my thoughts here...

I think that Metroid was where it all started. Certainly to have a trend or a genre you need to have more than one, so by that token your point is well taken. But Super Metroid just refined all the elements that were in place in Metroid. I won't suggest that the first Metroid is better than Super. That would just be ridiculous. I will say, though, that Metroid has more in common with Super Metroid than Mario Bros has with Super Mario Bros. And while Metroid is barely playable as a modern game (thank goodness for Zero Mission), when I played it at 11 years old it was ground breaking and the difficulty of the game was something that I really enjoyed. Oh..and I love chess, too. My only point about that is that chess makes you think a lot more than checkers and in that way the analogy works. I know that Metroid isn't nearly as elegant a game as Chess.

Regarding your playthroughs of Super and the Prime series, I think it's awesome that you question yourself enough to return to games that you didn't once enjoy or appreciate. I can tell by the way you speak about Super Metroid that you would have denied yourself quite a bit of enjoyment had you not returned to the title. Congrats on the 65 minute comepltion time. My best was 71 minutes when I was at my most practiced, but I've found a few new shortcuts since then and I'd be curious to see what that would do to my time. I always get bogged down on replays these days trying to mockball for the first Super Missile pack and end up distracting myself away from going for a true speedrun.

I really like Hollow Knight, but I've been stuck on a boss and it kicked my ass so much that I put the game down. Everytime I see the game on my menu it looks to me like a homework assignment that I keep procastinating. I'm not even sure what the name of the boss is, but I know it's enormous and jumps on you and uses lightning. But up until that moment in time I was really, really enjoying the game. I'm sure I'll return to it sooner or later.

My theory is you're not accustomed to the "create shortcut" button and are clicking on Reply instead of Quote.

Metroid is obviously where it all started, but my point was, if Super Metroid hadn't been made, I'm not sure that Metroidvania would've really happened as a genre. As for the game's quality, I understand that it was groundbreaking for its time, that I can't really judge. But as a younger person, having only played it more recently and after several other Metroid games, it really doesn't hold up. I'm okay with the Chess comparison too, I can live with it. I promise.

About the Super Metroid speedrunning, I just want to point out the 65 minute figure was measured in real time - I believe it was 0:49 in-game. My route was very much the any% route of a few years ago, only with a few changes because I'm obviously not as skilled as these people so I need stuff like the Screw Attack and Spazer. I haven't played in over a year, though, I'm probably very rusty by now.

As for Hollow Knight, I suppose that boss you're stuck in is the Soul Master in the Sanctum..? Yeah, that's probably the first one most people get stuck on. Mind you, it only gets harder from there, much harder, but the game does open up a lot so there are many upgrades available everywhere. Actually, I'd argue even by the point you're in in the game, it should already be open enough for you to find some nice things. In many ways, Hollow Knight is kind of a modern Metroid 1 because of how open-ended it is, most of the map is available for you to explore quite early on. It's obviously a much better game, though.

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