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Barozi said:
I could still see some buildings popping in.

Could you show me where (with the time stamp)? Because after reading your post I just went through the footage at 0.25x speed and I couldn't tell.

Barozi said:
Thing is, the comparison is a bit off. That's what the PS5 could do ... using the same graphical settings as the PS4 does.
That won't happen though since devs are going to push the PS5 which will then lead to longer loading times.

It could potentially do this, maybe even better, with new advanced graphical engines. And I'll get into that in a sec.
But your description could be applied to PS3 loading up a PS2 game, or PS2 loading up a PS1 game. That's missing the point of this demonstration. It's not the usual overall advancement in CPU, GPU and RAM that they're mainly focusing on here, but this new type of SSD.

One reason why using a PS4 game for this is interesting is because Spiderman was not designed with SSD in mind. In fact, from what I understand no games are to this day. Even on PC, because not every PC owner has an SSD.

What's interesting about having consoles with this kind of SSD built in is that we will get games built specifically for this new SSD technology. They could potentially even use this function better than Spiderman, in spite of the graphical advancements on top of them.

That said, a lot of PS5 games for the first few years will be cross generational with PS4 and XBO, so even in the cases where less demanding titles are relevant, we may see that in play.

Barozi said:
Looking back, how much have loading times improved throughout the generations? Answer: not much.

We've had games designed for, and using, mechanical drives for the past few generations. So obviously not much changed.

Last edited by Hiku - on 21 May 2019