we’ve gathered a bevy of relevant comparison numbers
How is comparing the sales of a VR headset to consoles relevant?
None of these comparisons are (aside from VR headset vs VR headset).
Looking at attach rate can be interesting in itself, but comparing it to other, vastly different accessories, that on top of that vary heavily in price, do not make for relevant comparisons imo.
I was interested in a rumble pack accessory for N64. But I'm not interested in having my body tracked and displayed in a game.
It's pointless to compare the two, unless you're just looking at 'who can sell the most accessories', and that's really missing the point of the purpose behind them.