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It was justly rated for its time. The draw distance was lacking and the difficulty of the platforming sections would be considered ridiculously high by today's standards; I mean, there are dozens of jumps across pillars to reach the boss of level 3 and that's actually tame compared to what comes in level 7.

Like so many other games of the fifth generation, it doesn't hold up all too well today. However, Turok: Dinosaur Hunter's impact on the FPS genre on consoles cannot be overstated. It pioneered the control scheme of analog stick to aim and C-buttons to move which is the foundation of FPS controls to this day. Turok's existence also had the effect that Goldeneye didn't suck butt, because in the late development stage Rare decided to include the Turok control scheme as an option, and every player with common sense ditched the standard control scheme of Goldeneye in favor of the Turok control scheme. Revisionist history credits Halo with a lot of things that Bungie's game never actually did while Turok: Dinosaur Hunter's importance for the FPS genre on consoles is mostly forgotten.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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