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Take-Two Interactive and Rockstar Games announced that Red Dead Redemption 2 has “sold-in,” or shipped to retailers, more than 17 million copies in its first eight days of sales.

The epic Western game has a 97 out of 100 average score on review aggregator Metacritic, and Take-Two had previously said it sold through to consumers more than $725 million in the first three days of sales after they started on October 26.

Now Take-Two said that the game sold-in more units in its first eight days than the original blockbuster Red Dead Redemption sold in its first eight years and, as of today, the title has sold-in over 17 million units worldwide.

“As a result of our strong second quarter performance and outstanding early results from Red Dead Redemption 2, we are raising our financial outlook for fiscal 2019, which is also poised to be a record year,” said Strauss Zelnick, CEO of Take-Two, in a statement. “Looking ahead, we have a strong development pipeline across our labels and are exceedingly well positioned for long-term growth and margin expansion.”

Take-Two previously said that Red Dead Redemption 2 had sold in its first three days about 70 percent as well as Grand Theft Auto V in its first three days.

Macquarie analyst Ben Schachter said that sales in the initial quarter are at 15 million copies, a conservative number, and he said that investor expectations are at 20 million copies. If Red Dead stays at the 70 percent level, 20 million is doable by early December, Schachter said in a report.

The numbers released today show that 17 million copies are in the hands of retailers, as opposed to consumer’s hands. But the number is encouraging, as retailers only order that many games if they are confident that they are going to sell out.

Take-Two didn’t say whether the game is profitable yet. Developer Rockstar Games listed more than 2,800 contributors to the game in its thank-you note, but obviously it was only handful at the beginning of the project more than eight years ago.

Take-Two’s capitalized software costs — the measure of how much it has invested in software that hasn’t launched yet — give us a clue as to what the game’s costs were. Take-Two’s balance for those costs is $733 million. That’s the amount invested in all software at the company, which has about 4,200 employees across 17 studios, according to Strauss Zelnick, CEO of Take-Two.

Keep in mind that Rockstar and Take-Two continue to make money from the five-year-old Grand Theft Auto V (which has sold nearly 100 million copies), as well as GTA Online. Rockstar plans to release Red Dead Online shortly as well.