poklane on 09 June 2017
New Assassin's Creed: Origins details via a GameInformer leak:
- Started working on game before unity
- Brand new fighting system
- New A.I.
- No minimap but a elder scrolls type compass at top
- No more sprinting button, speed depends on analog stick
- Crouching is back
- Eagle vision is a subtle pulse that highlights objects not enemies
- Takes place during the ascent and reign of Cleopatra
- You can climb everything in the game
- Large and small cities with many landmarks including Memphis and Alexandria
- The controllable eagle leak was true
- NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature"
- Attack buttons are the right shoulder and trigger
- A.I. does not take turns to attack
- New combat system is more hit-box driven
- As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed
- Left shoulder button is lock on
- There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins)
- Stat element of customization is removed
- New gear system where players can improve specific parts of your gear by crafting materials
- Leveling system that has a level cap of 40
- Bayek is not the only playable character in the game but that character is a secret
- There are legendary items to loot in the game
- You can add blocked arrows to your inventory
- You can no longer one hit enemies that are more powerful than you with your hidden blade
- Buttons for free-running up and down are removed
- Puzzles are back but more challenging and less switches
- Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter)
- There are gladiator battles in arenas
Sounds fantastic IMO