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RolStoppable said:
potato_hamster said:

It's amazing how finding a grenade launcher in GTA V just ruins that game, or in Dark Swords, when you get the Drake Sword, or Borderlands, or countless other open world games where players can pick up pretty powerful weapons pretty early in the game somehow manage to get by. But for Nintendo, it would just totally shatter the game. Yep. Un huh. I totally believe you.

Just tie the strength of weapons Link can use to the amount of hearts or stamina upgrade Link has acquired. You can even let him use them if he's underleveled, just make them less powerful or difficult to swing if the user chooses to use them. Pretty simple. iI's like hundreds of games have already figured out this problem.

I'm not at all arguing that weapon durability results in mandatory grinding. I'm arguing that weapon durability makes the game fundamentally less fun to play. There's nothing enjoyable about watching your favorite weapon get irreparably damaged at all.

So it's enjoyable to find a weapon that you won't be able to use until several or dozens of hours later, or to make it less powerful to taunt the player?

I hate those things in games too. Especially when its a premanent change. You know like if you find this weapon or armor at lvl 20 its these stats forever. If you find it at lvl 50 its these stats instead.

But I don't mind weaposn getting powerups through story reasons, like in Wind Waker for example you power up the master sword.

Hiku said:
sc94597 said:

This is what Jim Sterling says of the game's difficulty in his review. 

"Given the additional “difficulty” of Breath of the Wild, it’s more crucial than ever to have a solid health supply, and I’ve put “difficulty” in quotes because the main way in which this game tries to be tough is to make most enemies highly absorbent and more than capable of dropping Link in one or two hits.

Rather than fully mimic the Dark Souls combat it half-heartedly aims for, Breath simply pumps up the monsters’ ability to do damage, resulting in a lot of one-hit kills even once Link finds and upgrades some decent armor or puts a lot of shrinework into gaining heart containers. It’s a cheap and dirty way of making any game more “challenging” and I can’t say I find it particularly edifying."

 

The video shows that the enemies teleprompt their attacks and a lot of the skill involved in the game relies on dodging, parrying, and fury attacks. Besides, it is very easy to get revivals in the game, because faries (which revive you when you die) are accessible since the first town, and there is a skill that automatically revive you when you die (with a cool down.) There is a lot more strategy in the game than Jim gives credit. 

Right. I'm not doubting your overall opinion of it. Besides, what's difficult for one person may be easy for someone else. And from what I've seen of the game so far, I doubt I'd share Jim's views on the difficulty. I'm just saying that the video is no more representative of the overall difficulty of the game, even when it comes to the issue of enemy damage output, than a video of me avoiding every attack of the first boss in Nioh.
What you wouldn't see is all the times the boss destroyed me easily until an hour later I was able to beat it without even getting hit, because of practicing my muscle memory, visual cues, reactions, meter management, attack strategies, etc. Or how often I had to do this in other situations in the game. That's how I learned how the difficulty in Nioh works. A process I haven't gone throug yet in Zelda, as I have yet to play it.

I was wondering about bottled fairies though, as I haven't seen them appear in any videos so far. That there's a skill with a cooldown that auto revives you is interesting as well.

I haven't ever played a sould type game but from what I've heard this game's roaming bosses are similar. Even non bosses. I still have an annoying time with lizards that have spears. They are fast, shoot stuff out of their mouths and have a long reach.

But you end up learning their movements and patterns and how to fight through trial and error, experience, dying, what have you. You then get to a potn where you can take on the foes that OHKO you and take no damage. Or as you upgrade your armor they 2HKO you and so on. I hear when you have armor to max lvl 4 you are just godly. I'm still at 2. Have yet ot find anymore great fairy fountains.

There is a skill you get for completing a divine beast that has a 30 minute cooldown. It revives you and gives you full health + 5 hearts. As with the other 3 skills you can turn it off if you want. I turn off the other 2 I have, but always leave this one on. Fairies, can be cooked to make great things, but if not they revive you with 5 hearts. Not the most helpful. Feels like whenever it happens, I'm fighting something like a lynel that by the time I get done ragdolling, he is upon me again and I go through my few fairies instantly. OH and you just sneak up on them and push A. It can be annoying at times, cause they sometimes are flying too dang high up in the air to grab. But whatevs. The game once you get the hang of it, is pretty easy imo. I hardly ever use the fairies. Anytime I do, its as I said above. Usually ends up them being used super quick and followed by game over screen, thus reloading and i have the fairies again. And then approach whatever killed me in a new way, or just avoid.