fleischr said:
FF15 and 7:R on a hit portable console in Japan would no doubt be alluring to Square - which is why I don't write it off. If they downgrade the textures, draw distance, and other assets in the realm of the same production value as Zelda, Xenoblade X or 2 - I think that's still a great port imo. Square is already porting DQ11 in much the same way. Which is puzzling as FF port like this maybe would make more money. |
DQ11 is seemingly a much less demanding game than the two FF games, with simpler texctures and animations not uncommonly seen in Nintendo's own games. DQ11 was also designed with Switch in mind from an early stage, if not from the very beginning, while that wasn't the case for FFXV. And one look at VII would tell you that it's aiming for very high graphical fidelity in the especially detailed industrial environment of Midgar.
When you make a game for multiple consoles, you ideally build them around the weakest common denominator. But when the game only had stronger piece of hardware in mind, it can be more difficult (depending on how it was designed) and costly to make changes after the fact, while retaining what they consider an acceptable standard of the original game. After all, their game will be reviewed for the new system, and could attract negative press if they don't deliver a solid experience. The WiiU version of Yooka-lyelee for example was canceled because the devs had issues with maintaing the framerate, and that is a game that was designed with the weakest common denominator in mind from the start. Of course they don't have the resources of Square Enix so I won't make a direct comparison there.
If there was a magical button that could transform FFXV and VII into proper switch ports, I've no doubt that Square would find that interesting. I just doubt that it's something they're considering due to how those games developed.