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curl-6 said:
captain carot said:


So what? With Wii U still based on the same CPU architecture that port shouldn't have been that difficult. Should've been possible to add a new dynamic lighting system, change some of the really outdated effects for better ones.

Compairing to Dolphin is fair because HD texture packsare basically what we see here together with higher res.

And yes, it is unfair. For the modders. They're hobbyists and texture packs often are done by one person.

You're correct in that the Wii U's architecture should make the porting process quite straightforward.

However, I suspect the PC running some of these mods has a lot more available memory and fillrate than Wii U.

Mind you, I'm not saying that TPHD couldn't look better than it does on Wii U. It definitely could.


Thing is emulation itself eats up power. Yet my notebook manages to play GC games in HD usually quite well. Some games really have issues though.

The GC/Wii GPU isn't that easy to handle.

So a system that handles games like Oblivion Crysis without issues might have trouble to handle an emulated Twilight Princess.

 

So yes, PC's to play GC/Wii games with mods usually are way faster than Wii U. But that's more because emulation itself is so demanding.

 

Now, Twilight Princess HD is a port. And a port that probably shouldn't have been that difficult. So even if replacing all the graphics might be to expensive, adding modern lighting, redo the really outdated effects and ad some grass here and there shouldn't be that difficult for a professional developer.