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captain carot said:
curl-6 said:

WWHD actually had a lot of quite dramatic improvements over the original game; the lighting model was completely overhauled, introducing per-pixel illumination, HDR, ambient occlusion, and dynamic shadows. Also, in addition to being increased in base resolution, the textures benefitted from the addition of anisotropic filtering. Then of the course there's the bump from 640x480 to 1920x1080.
About the only thing that remained the same was the geometry meshes.

That is basically it. Though lighting on the 3DS is much simpler and it has no HDR, almost no geometry was untouched as well as all textures changed, added effects...

Compared to all three the graphical overhaul for TP looks really cheap.

Agreed on TP, though I'd actually say that WWHD had the biggest update of the three. Perhaps not in terms of workload, but in terms of end-result visual improvement, it's the biggest leap in my opinion.