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Here is the Japanese commercial for Pikmin 3. In the ad, actress Juri Ueno watches a Red Pikmin carry a cherry. She then tells the Pikmin to stop and comments on how cute the little character is.

(You can also watch the second and third ad in this series. Note that there are also gameplay commercials that feature a soothing voice.)

 

This is the U.S. commercial. It's certainly different from the Japanese ad.

Recently, the difference between these commercials has become a topic on 2ch, Japan's largest bulletin board. What were the reactions? Some liked the U.S. ad, while others preferred the Japanese one.

People have been quick to point out how the commercials vary and what that says about how Pikmin 3 is sold in each region. "They want to sell to different segments," wrote one 2ch commenter. That doesn't just mean different regions, but rather, different target groups within each area.

Some 2ch users pointed out how the Japanese commercial is focused more more on the atmosphere, while Nintendo of America is trying to sell the game to kids, pushing the strategy element.

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"I felt like the American version was more interesting," wrote one commenter. It seemed like the Japanese version didn't really offer much of an explanation of what Pikmin 3 was, the commenter continued. "C'mon, the Japanese commercial was better," a commenter countered.

"So much was implied that I didn't know what was going on," wrote one commenter. The commercial is so focused on the mood and avoids stating things outright that it "feels Japanese". In Japanese language and culture, much is often implied and inferred, with much going unspoken.

Another commenter pointed out that there are gameplay-only commercials (mentioned above) that provide good explanations. Wrote on commenter, "Perhaps this style of commercials works best for Japan." There were also opinions that the Japanese commercial seems more confident—like, I guess, Nintendo knows the game will sell in Japan.

Here, however, there also might be an appeal of what's different: Some 2ch commenters might prefer the American Pikmin 3 commercial because it's direct and to the point. They also might have liked it because it was so different. By that same token, some Westerners might prefer the Japanese spot because it's different!

"This is definitely an interesting comparison," wrote one 2ch commenter, perhaps summing this up the best. It definitely is.

日本とアメリカでこんなにも違うピクミンCM [2ch]

 

Go to the link for the videos.

 

Miyamoto Wishes That Pikmin 3 Could've Been a Wii U Launch Game

 

 

Play Expo Confirms Nintendo's Attendance This October

Posted Mon 22nd Jul 2013 04:30 by Thomas Whitehead

Nintendo will entertain the crowds

The first confirmed exhibitor for the now.play area

As the Holiday season approaches, Nintendo will be stepping up efforts to get the Wii U and upcoming 3DS releases into gamer's hands to convince them that they're systems that they simply have to own. The UK arm of the company is doing its bit with various tours, including the Unleashed equivalent that's taking in major expos; as part of that promotion it's now confirmed that October's Play Expo 2013 in Manchester will feature a Nintendo booth.

Play Expo has announced that Nintendo is the first exhibitor to be officially confirmed for this year's show, and will appear in the now.play area to show off current and upcoming releases. Nintendo's yet to confirm which games it'll have on show, but the official press release makes clear that the company is an important and valued part of the expo.

Nintendo have been supporting our events since the very first Replay Expo in 2010 so we feel it is fitting they are the first exhibitor we announce for Play Expo 2013.

Visitors to our show last year had the chance to get their paws on the Wii U in one of the UK’s very first hands-on displays of the new console and the Nintendo stand was one of the most
http://www.nintendolife.com/news/2013/07/play_expo_confirms_nintendos_attendance_this_october

Hello true believers! It was quite a week for Nintendo retro game fans, wasn't it? Capcom announced a slew of Mega Man classics headed for 3DS; Nintendo surprised us all with the early re-release of EarthBound on Wii U; the Famicom turned 30 (while I myself turned 33 a day earlier); and SEGA announced its 3D Classics editions of Genesis / Mega Drive games will be making their way West. It was practically Christmas for retro fans like myself!

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There was nothing to report on the future of one of my favorite consoles, though. I got a Nintendo 64 for Christmas in 1997 and it got me through my first tumultuous year of college. It’s pretty easy to make friends when you have an N64, four controllers and games like GoldenEye 007 and Mortal Kombat 4. And I probably played through The Legend of Zelda: Ocarina of Time and Majora’s Mask three or four times on long weekends or between classes.

Sadly, during the GameCube era, Nintendo lost me. This was primarily because I was a starving college recent-graduate and I didn't have much disposable income (I even made the regrettable decision to sell my entire NES / SNES / N64 collection and consoles). I had also lost patience with Nintendo when, instead of a proper Mario launch title, we got Luigi’s Mansion; and instead of a “hardcore” Zelda, we got Wind Waker. (I was young and foolish. Forgive me.) So I missed out on a big chunk of gaming history before returning with the Wii.

But what of the other Nintendo franchises that took off during the N64 and GameCube eras? It was a time of major transition and upheaval at NCL, as the venerable company saw its 10-year dominance of the home console industry eclipsed by the PlayStation — made ever more painful by the fact the PSX emerged from a failed collaboration between Sony and Nintendo. But nonetheless, Nintendo took some big risks and made some truly great, innovative games.

Then there were these first-party titles that, for better or worse, never made it past their N64 and GC releases. That’s what I’m writing about here. The good news: there aren't too many IP in these categories, especially compared to Nintendo’s earlier efforts! (You can catch up on my other posts covering Nintendo’s other lost IP from the arcade, NES, Famicom and Super NES / Super Famicom generations at the links in this line.)

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On with the show! And please note, while this series is about extinct Nintendo IP, I’m deliberately ignoring games produced by Rare, for obvious reasons.

Mischief Makers
Introduced: 1997, Mischief Makers (Nintendo 64)
Technically, this 2.5-D side-scrolling platformer was not a Nintendo IP, per se; it came from “second-party” developer Treasure, who also produced Wario World and Sin & Punishment. Enix actually handled publishing duties in Japan, while Nintendo distributed the console-exclusive game elsewhere. I've never played it, but it looks very sharp and strikes me as an ideal game for a sequel or reboot, perhaps as a digital-only download on the eShop.

Wave Race
Introduced: 1992, Wave Race (Game Boy)
Latest entry: 2001, Wave Race: Blue Storm (GameCube)
Many fans are probably unaware the very first title in this series was for Game Boy, and that it was created and produced by none other than Shigeru Miyamoto. The better-known second game made waves (har har) on N64 as a solid watercraft racing game that served as a tech demo of sorts, at least when it came to literally making waves using the 64-bit hardware. Yet in spite of strong reviews and decent sales, Blue Storm never saw a Wii sequel. Nintendo seems to have focused 100 percent of its racing efforts on the Mario Kart series.

Eternal Darkness
Introduced: 2002, Eternal Darkness: Sanity’s Requiem (GameCube)
Even if you’ve never played Nintendo’s venture into survival horror, you may have heard about the beleaguered efforts of its developers to resurrect the franchise in the form of a spiritual sequel, Shadow of the Eternals. The problems surrounding the former Silicon Knights dev team are probably one reason Nintendo never chose to return to this haunted title. I’m not a fan of the genre, but it’s hard to argue with the results: Eternal Darkness was one of the highest-rated and most critically-acclaimed titles on GameCube.

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Geist
Introduced: 2005, Geist (GameCube)
Here’s another example of Nintendo’s efforts to be taken more seriously by the hardcore gaming community during the sixth console generation. Geist was actually created by n-Space, a second-party developer that sort of filled the role Platinum has now for Wii U. Praised for its innovation and unique gameplay, but crippled by mixed reviews and sluggish controls, Geist was perhaps not quite ready for prime time. Ironically, Nintendo’s second-ever M-rated title did much to advance the perception that Nintendo consoles were not for hardcore gamers.

Odama
Introduced: 2006, Odama (GameCube)
I don’t understand why this title didn't become a best-seller and established franchise. It’s a voice-activated real-time strategy pinball action RPG with a feudal Japan theme! One reviewer called it “http://www.netjak.com/review.php/1153">the third-best console game that involve[s] rolling a giant ball over people." Hey, you have to give Nintendo and developer Vivarium a lot of credit for trying something new, right?

Next week, I’ll hit the rewind button and have a look at the franchises that started on Game Boy but floundered like so many used-up AA batteries.

http://tay.kotaku.com/nintendo-s-lost-ip-part-4-when-i-m-64-cubed-851580855

 

 

 

 

 



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