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Kaizar said:
curl-6 said:
Kaizar said:
Otakumegane said:
It has better shaders, less poly count.

In terms of pure power, 3DS is weaker. (See DKCR being 30FPS on 3DS and 60 FPS on Wii)


The 3DS has 160 million polygons.

How many triangles could the Wii possibly have?

No offense, but I don't think you know what you are talking about.

You claimed the 3DS had an eight-fold CPU advantage over the Wii, and this 160 million numbers smells like more BS.


GPU @ 300 MHz has 120 million triangles.

GPU @ 200 MHz has 80 million triangles.

Either way, it seems to put the Wii in its place.

The specs say 15 million polygons. Rogue Squadron 3 on the Gamecube, a system weaker than the Wii, pushed 20 million.