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Radek said:
Mr Puggsly said:

Right, there were games at PS4 and X1's launch that showed a big visual disparity. BF4 was crossplat and arguably the most impressive title at launch in scale, visuals and performance.

Between 2013-2015 there were still numerous crossplat games. Forza Horizon 2 and Rise of the Tomb Raider come to mind while still having impressive 8th gen versions. Then you have Switch ports of more impressive 8th gen games.

Then again Dying Light released in January 2015 was cancelled on last gen and Witcher 3 which was less than 2 years after PS4 came out was never announced for PS3 or 360.

Some games were cancelled and some released.

I feel a big technical reason some ports didn't happen were the RAM limitations of 7th gen specs. That is one of the biggest advantages Switch has over 7th gen specs.

Even if a game is treating X1 as lead in some capacity, you could still have a massive improvements in the Series X versions between 4K, 60 fps, better assets designed for Series X, etc. I think we will see that for Halo Infinite.

Meanwhile games that develop with 9th gen as the lead may require extra work or another team developing the X1 port. Which is common for scaled back ports. Again I will point to a game like Rise of the Tomb Raider which plays about the same, was handled by a different team and massive visual disparity.



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